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Event Reference Timing

Gabe1290 edited this page Aug 11, 2026 · 1 revision

Timing Events

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Alarm

Property Value
Name alarm
Icon
Category Timing
Preset Beginner

Description: Fires when an alarm countdown reaches zero.

Available alarms: 12 independent alarms (alarm[0] through alarm[11])

Setting alarms: Use the "Set Alarm" action with steps (60 steps ≈ 1 second at 60 FPS)

Common uses:

  • Timed spawning
  • Cooldowns
  • Delayed effects
  • Repeating actions (set alarm again in alarm event)

Begin Step

Property Value
Name begin_step
Icon ▶️
Category Step
Preset Beginner

Description: Fires at the beginning of each frame, before regular Step events.

Execution order: Begin Step → Step → End Step

Common uses:

  • Input processing
  • Pre-movement calculations

End Step

Property Value
Name end_step
Icon ⏹️
Category Step
Preset Beginner

Description: Fires at the end of each frame, after collisions.

Common uses:

  • Final position adjustments
  • Cleanup operations
  • State updates after collisions

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