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Event Reference Object

Gabe1290 edited this page Aug 11, 2026 · 1 revision

Object Events

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Create

Property Value
Name create
Icon 🎯
Category Object
Preset Beginner

Description: Executed once when an instance is first created.

When it fires:

  • When an instance is placed in a room at game start
  • When created via the "Create Instance" action
  • After room transitions for new instances

Common uses:

  • Initialize variables
  • Set starting values
  • Configure initial state

Step

Property Value
Name step
Icon
Category Object
Preset Beginner

Description: Executed every frame (typically 60 times per second).

When it fires: Continuously, every game frame.

Common uses:

  • Continuous movement
  • Checking conditions
  • Updating positions
  • Game logic

Note: Be careful with performance - code here runs constantly.


Destroy

Property Value
Name destroy
Icon 💥
Category Object
Preset Intermediate

Description: Executed when an instance is destroyed.

When it fires: Just before the instance is removed from the game.

Common uses:

  • Spawn effects (explosions, particles)
  • Drop items
  • Update scores
  • Play sounds

Other Event Categories

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