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Event Reference Input

Gabe1290 edited this page Aug 11, 2026 · 1 revision

Input Events

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Keyboard (Continuous)

Property Value
Name keyboard
Icon ⌨️
Category Input
Preset Beginner

Description: Fires continuously while a key is held down.

Best for: Smooth, continuous movement

Supported Keys:

  • Arrow keys (up, down, left, right)
  • Letters (A-Z)
  • Numbers (0-9)
  • Space, Enter, Escape
  • Function keys (F1-F12)
  • Modifier keys (Shift, Ctrl, Alt)

Keyboard Press

Property Value
Name keyboard_press
Icon 🔘
Category Input
Preset Intermediate

Description: Fires once when a key is first pressed.

Best for: Single actions (jump, shoot, menu select)

Difference from Keyboard: Only fires once per press, not while held.


Keyboard Release

Property Value
Name keyboard_release
Icon ⬆️
Category Input
Preset Full (Development edition)

Description: Fires once when a key is released.

Common uses:

  • Stop movement when key released
  • End charging attacks
  • Toggle states

Keyboard (No Key)

Property Value
Name keyboard_no_key
Icon ⌨️
Category Input
Preset Beginner

Description: Fires each frame while no key is being held.

When it fires: Every frame that the keyboard is idle, before the Step event.

Common uses:

  • Stop movement when the player releases all keys (grid/maze games)
  • Idle animations

Mouse

Property Value
Name mouse
Icon 🖱️
Category Input
Preset Full (Development edition)

Description: Mouse button and movement events.

Event Types:

Type Description
Left Button Click with left mouse button
Right Button Click with right mouse button
Middle Button Click with middle/scroll button
Mouse Enter Cursor enters instance bounds
Mouse Leave Cursor leaves instance bounds
Global Left Button Left click anywhere
Global Right Button Right click anywhere

Other Event Categories

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