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Fix Floating Combat Text panel #108
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Hello @huijiewei, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
Summary of Changes
This pull request addresses issues #106 and #104, and aims to fix the Floating Combat Text panel. The changes involve updating the names of several options within the FloatingCombatTextConfigPanel.lua file. Specifically, it uses a fallback mechanism to display alternative text if the primary text is not available, ensuring a more robust and user-friendly experience.
Highlights
- Text Display Logic: The pull request modifies the display logic for option names in the Floating Combat Text configuration panel, using
LOG_PERIODIC_EFFECTS_TEXT or LOG_PERIODIC_EFFECTSto provide a fallback. - Pet Melee Damage Option: The pull request updates the name of the pet melee damage option, using
SHOW_PET_MELEE_DAMAGE_TEXT or SHOW_PET_MELEE_DAMAGEto provide a fallback. - Combat Healing Option: The pull request updates the name of the combat healing option, using
SHOW_COMBAT_HEALING_TEXT or SHOW_COMBAT_HEALINGto provide a fallback.
Changelog
- gui/FloatingCombatTextConfigPanel.lua
- Modified the
floatingCombatTextCombatLogPeriodicSpellsoption name to useLOG_PERIODIC_EFFECTS_TEXT or LOG_PERIODIC_EFFECTS. - Modified the
floatingCombatTextPetMeleeDamageoption name to useSHOW_PET_MELEE_DAMAGE_TEXT or SHOW_PET_MELEE_DAMAGE. - Modified the
floatingCombatTextCombatHealingoption name to useSHOW_COMBAT_HEALING_TEXT or SHOW_COMBAT_HEALING.
- Modified the
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Code Review
The pull request addresses the issue of missing text in the Floating Combat Text panel by providing fallback values when the primary text strings are not available. This is a good fix to ensure that the UI elements are always displayed correctly. The changes are straightforward and easy to understand.
Merge Readiness
The changes are simple and address a clear issue. I did not find any issues at the critical, high, or medium severity levels based on the instructions, and therefore believe this pull request is ready for merging. I am unable to directly approve this pull request, and recommend that other reviewers also take a look before merging.
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Thank you! |
#106
#104