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22 changes: 6 additions & 16 deletions src/renderers/vulkan/tr_animation.c
Original file line number Diff line number Diff line change
Expand Up @@ -411,28 +411,18 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
tempVert[1] += w->boneWeight * ( DotProduct( bone->matrix[1], w->offset ) + bone->matrix[1][3] );
tempVert[2] += w->boneWeight * ( DotProduct( bone->matrix[2], w->offset ) + bone->matrix[2][3] );

#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal );
tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal );
tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal );
}
tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal );
tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal );
tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal );
}

tess.xyz[baseVertex + j][0] = tempVert[0];
tess.xyz[baseVertex + j][1] = tempVert[1];
tess.xyz[baseVertex + j][2] = tempVert[2];

#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
tess.normal[baseVertex + j][0] = tempNormal[0];
tess.normal[baseVertex + j][1] = tempNormal[1];
tess.normal[baseVertex + j][2] = tempNormal[2];
}
tess.normal[baseVertex + j][0] = tempNormal[0];
tess.normal[baseVertex + j][1] = tempNormal[1];
tess.normal[baseVertex + j][2] = tempNormal[2];

tess.texCoords[0][baseVertex + j][0] = v->texCoords[0];
tess.texCoords[0][baseVertex + j][1] = v->texCoords[1];
Expand Down
18 changes: 1 addition & 17 deletions src/renderers/vulkan/tr_local.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,13 +42,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

#define MAX_TEXTURE_SIZE 32768

#ifdef USE_VBO
#define USE_VBO_GRID /* put SF_GRID to VBO */
#endif

//#define USE_TESS_NEEDS_NORMAL
//#define USE_TESS_NEEDS_ST2

#define SH_COEFF_COUNT 9

#include "../../qcommon/q_shared.h"
Expand Down Expand Up @@ -1957,9 +1950,7 @@ image_t *vk_create_pbr_albedo_srgb( const char *albedoMapName, imgFlags_t flags
//
// tr_surface.c
//
#ifdef USE_VBO_GRID
void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexes );
#endif
void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexes );

/*
====================================================================
Expand Down Expand Up @@ -2025,13 +2016,6 @@ typedef struct shaderCommands_s
#endif

// info extracted from current shader
#ifdef USE_TESS_NEEDS_NORMAL
int needsNormal;
#endif
#ifdef USE_TESS_NEEDS_ST2
int needsST2;
#endif

int numPasses;
shaderStage_t **xstages;

Expand Down
3 changes: 0 additions & 3 deletions src/renderers/vulkan/tr_main.c
Original file line number Diff line number Diff line change
Expand Up @@ -1077,9 +1077,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, qboolean *isMirror
RB_BeginSurface( shader, fogNum );
#ifdef USE_VBO
tess.allowVBO = qfalse;
#endif
#ifdef USE_TESS_NEEDS_NORMAL
tess.needsNormal = qtrue;
#endif
rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface );

Expand Down
11 changes: 0 additions & 11 deletions src/renderers/vulkan/tr_shade.c
Original file line number Diff line number Diff line change
Expand Up @@ -381,17 +381,6 @@ void RB_BeginSurface( shader_t *shader, int fogNum ) {
tess.dlightUpdateParams = qtrue;
}

#ifdef USE_TESS_NEEDS_NORMAL
tess.needsNormal = state->needsNormal || tess.dlightPass || r_shownormals->integer ||
( backEnd.currentEntity == &tr.worldEntity &&
( ( r_shDebugView && r_shDebugView->integer ) ||
( r_shWorldLighting && r_shWorldLighting->integer && r_shLighting && r_shLighting->integer ) ) );
#endif

#ifdef USE_TESS_NEEDS_ST2
tess.needsST2 = state->needsST2;
#endif

tess.numIndexes = 0;
tess.numVertexes = 0;
tess.sdfUiEdge = -1.0f;
Expand Down
95 changes: 24 additions & 71 deletions src/renderers/vulkan/tr_surface.c
Original file line number Diff line number Diff line change
Expand Up @@ -365,14 +365,9 @@ static void RB_SurfaceTriangles( const srfTriangles_t *srf ) {
xyz[1] = dv->xyz[1];
xyz[2] = dv->xyz[2];

#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
normal[0] = dv->normal[0];
normal[1] = dv->normal[1];
normal[2] = dv->normal[2];
}
normal[0] = dv->normal[0];
normal[1] = dv->normal[1];
normal[2] = dv->normal[2];

#ifdef USE_VK_PBR
if( vk.pbrActive ) {
Expand All @@ -393,14 +388,9 @@ static void RB_SurfaceTriangles( const srfTriangles_t *srf ) {
texCoords0[0] = dv->st[0];
texCoords0[1] = dv->st[1];

#ifdef USE_TESS_NEEDS_ST2
if ( tess.needsST2 )
#endif
{
texCoords1[0] = dv->lightmap[0];
texCoords1[1] = dv->lightmap[1];
texCoords1 += 2;
}
texCoords1[0] = dv->lightmap[0];
texCoords1[1] = dv->lightmap[1];
texCoords1 += 2;

*color = dv->color.u32;
}
Expand Down Expand Up @@ -948,18 +938,13 @@ static void RB_SurfaceFace( const srfSurfaceFace_t *surf ) {

numPoints = surf->numPoints;

#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
if ( surf->normals ) {
// per-vertex normals for non-coplanar faces
memcpy( &tess.normal[ tess.numVertexes ], surf->normals, numPoints * sizeof( vec4_t ) );
} else {
normal = surf->plane.normal;
for ( i = 0, ndx = tess.numVertexes; i < numPoints; i++, ndx++ ) {
VectorCopy( normal, tess.normal[ndx] );
}
if ( surf->normals ) {
// per-vertex normals for non-coplanar faces
memcpy( &tess.normal[ tess.numVertexes ], surf->normals, numPoints * sizeof( vec4_t ) );
} else {
normal = surf->plane.normal;
for ( i = 0, ndx = tess.numVertexes; i < numPoints; i++, ndx++ ) {
VectorCopy( normal, tess.normal[ndx] );
}
}

Expand All @@ -977,13 +962,8 @@ static void RB_SurfaceFace( const srfSurfaceFace_t *surf ) {
#ifdef USE_VK_PBR
tess.texCoords[0][ndx][0] = v[6];
tess.texCoords[0][ndx][1] = v[7];
#ifdef USE_TESS_NEEDS_ST2
if ( tess.needsST2 )
#endif
{
tess.texCoords[1][ndx][0] = v[8];
tess.texCoords[1][ndx][1] = v[9];
}
tess.texCoords[1][ndx][0] = v[8];
tess.texCoords[1][ndx][1] = v[9];
{
uint32_t color;
Com_Memcpy( &color, &v[10], sizeof( color ) );
Expand All @@ -992,13 +972,8 @@ static void RB_SurfaceFace( const srfSurfaceFace_t *surf ) {
#else
tess.texCoords[0][ndx][0] = v[3];
tess.texCoords[0][ndx][1] = v[4];
#ifdef USE_TESS_NEEDS_ST2
if ( tess.needsST2 )
#endif
{
tess.texCoords[1][ndx][0] = v[5];
tess.texCoords[1][ndx][1] = v[6];
}
tess.texCoords[1][ndx][0] = v[5];
tess.texCoords[1][ndx][1] = v[6];
{
uint32_t color;
Com_Memcpy( &color, &v[7], sizeof( color ) );
Expand Down Expand Up @@ -1043,7 +1018,6 @@ static float LodErrorForVolume( vec3_t local, float radius ) {
return r_lodCurveError->value / d;
}

#ifdef USE_VBO_GRID
void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexes )
{
int lodWidth, lodHeight;
Expand Down Expand Up @@ -1107,7 +1081,6 @@ void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexe
tess.numVertexes = 0;
tess.numIndexes = 0;
}
#endif // USE_VBO_GRID

/*
=============
Expand Down Expand Up @@ -1138,7 +1111,6 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
int dlightBits;
int *vDlightBits;

#ifdef USE_VBO_GRID
if ( tess.allowVBO && cv->vboItemIndex && !cv->dlightBits ) {
// transition to vbo render list
if ( tess.vboIndex == 0 ) {
Expand All @@ -1156,23 +1128,16 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
}

VBO_Flush();
#else
#ifdef USE_VBO
VBO_Flush();
#endif
#endif

dlightBits = cv->dlightBits;
tess.dlightBits |= dlightBits;

#ifdef USE_VBO_GRID
tess.surfType = SF_GRID;

// determine the allowable discrepance
if ( cv->vboItemIndex && ( tr.mapLoading || ( tess.dlightPass && tess.shader->isStaticShader ) ) )
lodError = r_lodCurveError->value; // fixed quality for VBO
else
#endif // USE_VBO_GRID
lodError = LodErrorForVolume( cv->lodOrigin, cv->lodRadius );

// determine which rows and columns of the subdivision
Expand Down Expand Up @@ -1213,13 +1178,11 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
if ( vrows < 2 || irows < 1 ) {
if ( tr.mapLoading ) {
// estimate and flush
#ifdef USE_VBO_GRID
if ( cv->vboItemIndex ) {
VBO_PushData( cv->vboItemIndex, &tess );
tess.numIndexes = 0;
tess.numVertexes = 0;
} else
#endif // USE_VBO_GRID
ri.Error( ERR_DROP, "Unexpected grid flush during map loading!\n" );
} else {
RB_EndSurface();
Expand Down Expand Up @@ -1260,23 +1223,13 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
xyz[2] = dv->xyz[2];
texCoords0[0] = dv->st[0];
texCoords0[1] = dv->st[1];
#ifdef USE_TESS_NEEDS_ST2
if ( tess.needsST2 )
#endif
{
texCoords1[0] = dv->lightmap[0];
texCoords1[1] = dv->lightmap[1];
texCoords1 += 2;
}
#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
normal[0] = dv->normal[0];
normal[1] = dv->normal[1];
normal[2] = dv->normal[2];
normal += 4;
}
texCoords1[0] = dv->lightmap[0];
texCoords1[1] = dv->lightmap[1];
texCoords1 += 2;
normal[0] = dv->normal[0];
normal[1] = dv->normal[1];
normal[2] = dv->normal[2];
normal += 4;

#ifdef USE_VK_PBR
if( vk.pbrActive ) {
Expand Down
18 changes: 0 additions & 18 deletions src/renderers/vulkan/vk_vbo.c
Original file line number Diff line number Diff line change
Expand Up @@ -594,9 +594,7 @@ void R_BuildWorldVBO( msurface_t *surf, int surfCount )
msurface_t **surfList;
srfSurfaceFace_t *face;
srfTriangles_t *tris;
#ifdef USE_VBO_GRID
srfGridMesh_t *grid;
#endif
msurface_t *sf;
int ibo_size;
int vbo_size;
Expand Down Expand Up @@ -650,7 +648,6 @@ void R_BuildWorldVBO( msurface_t *surf, int surfCount )
sf->shader->numIndexes += tris->numIndexes;
continue;
}
#ifdef USE_VBO_GRID
grid = (srfGridMesh_t *) sf->data;
if ( grid->surfaceType == SF_GRID && isStaticShader( sf->shader ) ) {
grid->vboItemIndex = ++numStaticSurfaces;
Expand All @@ -667,7 +664,6 @@ void R_BuildWorldVBO( msurface_t *surf, int surfCount )
sf->shader->numIndexes += grid->vboExpectIndices;
continue;
}
#endif // USE_VBO_GRID
}
if ( numStaticSurfaces == 0 ) {
ri.Printf( PRINT_ALL, "...no static surfaces for VBO\n" );
Expand Down Expand Up @@ -721,13 +717,11 @@ void R_BuildWorldVBO( msurface_t *surf, int surfCount )
surfList[ n++ ] = sf;
continue;
}
#ifdef USE_VBO_GRID
grid = (srfGridMesh_t *) sf->data;
if ( grid->surfaceType == SF_GRID && grid->vboItemIndex ) {
surfList[ n++ ] = sf;
continue;
}
#endif // USE_VBO_GRID
}

if ( n != numStaticSurfaces ) {
Expand All @@ -748,41 +742,29 @@ void R_BuildWorldVBO( msurface_t *surf, int surfCount )
sf = surfList[ i ];
face = (srfSurfaceFace_t *) sf->data;
tris = (srfTriangles_t *) sf->data;
#ifdef USE_VBO_GRID
grid = (srfGridMesh_t *) sf->data;
#endif
if ( face->surfaceType == SF_FACE )
face->vboItemIndex = i + 1;
else if (tris->surfaceType == SF_TRIANGLES) {
tris->vboItemIndex = i + 1;
#ifdef USE_VBO_GRID
} else if (grid->surfaceType == SF_GRID) {
grid->vboItemIndex = i + 1;
#endif
} else {
ri.Error( ERR_DROP, "Unexpected surface type" );
}
initItem( vbo->items + i + 1 );
RB_BeginSurface( sf->shader, 0 );
tess.allowVBO = qfalse; // block execution of VBO path as we need to tesselate geometry
#ifdef USE_TESS_NEEDS_NORMAL
tess.needsNormal = qtrue;
#endif
#ifdef USE_TESS_NEEDS_ST2
tess.needsST2 = qtrue;
#endif
// tesselate
rb_surfaceTable[ *sf->data ]( sf->data ); // VBO_PushData() may be called multiple times there
// setup colors and texture coordinates
VBO_PushData( i + 1, &tess );
#ifdef USE_VBO_GRID
if ( grid->surfaceType == SF_GRID ) {
vbo_item_t *vi = vbo->items + i + 1;
if ( vi->num_vertexes != grid->vboExpectVertices || vi->num_indexes != grid->vboExpectIndices ) {
ri.Error( ERR_DROP, "Unexpected grid vertexes/indexes count" );
}
}
#endif // USE_VBO_GRID
tess.numIndexes = 0;
tess.numVertexes = 0;
}
Expand Down
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