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#21984 opened Nov 30, 2025 by Jenya705 Draft
Fix unsound &EntityMutExcept to FilteredEntityMut conversion A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy P-Unsound A bug that results in undefined compiler behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21982 opened Nov 30, 2025 by ItsDoot Loading…
Accept boxed conditions for run_if, and cleanup IntoScheduleConfigs A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21977 opened Nov 30, 2025 by ItsDoot Loading…
Fix crash on exit due to destroyed surface texture A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in O-Linux Specific to the Linux desktop operating system P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21976 opened Nov 29, 2025 by SarthakSingh31 Loading… 0.18
Added required features data to docs export
#21975 opened Nov 29, 2025 by Sigma-dev Loading…
Add register_system_cached to DeferredWorld. A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21972 opened Nov 28, 2025 by coolcatcoder Loading…
Remove getrandom dependency from bevy_platform. C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#21971 opened Nov 28, 2025 by kpreid Loading…
Fix bevy_math when no alloc is available A-Math Fundamental domain-agnostic mathematical operations O-Embedded Weird hardware and no_std platforms P-Compile-Failure A failure to compile Bevy apps S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21969 opened Nov 28, 2025 by NiseVoid Queued
Fix the doc test for WebAssetPlugin A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21968 opened Nov 28, 2025 by andriyDev Loading…
Don't update the text buffer in text_system A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21966 opened Nov 28, 2025 by ickshonpe Loading…
Use RayMap and RenderLayers in bevy_sprite/picking_backend A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21959 opened Nov 27, 2025 by bloopyboop Loading…
Solari: Misc improvements A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21953 opened Nov 27, 2025 by JMS55 Loading… 0.18
Fix documentation links in examples C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out.
#21947 opened Nov 26, 2025 by 1ace Loading…
Add MeshPipelineKey::LIGHTMAPPED as applicable during the wireframe pass A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21942 opened Nov 25, 2025 by mgi388 Loading… 0.18
bevy_text parley migration A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Dependencies A change to the crates that Bevy depends on C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21940 opened Nov 25, 2025 by ickshonpe Loading…
scrollbar helper functions A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21937 opened Nov 25, 2025 by ickshonpe Loading…
Document return behavior for child "spawning" commands. A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21933 opened Nov 24, 2025 by newclarityex Loading…
New UiDebugOverlay features A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21931 opened Nov 24, 2025 by ickshonpe Loading…
Replace BTreeMap with IndexMap for stored ScheduleBuildPasses A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21930 opened Nov 24, 2025 by ItsDoot Loading…
Pull Schedules::ignored_scheduling_ambiguities into a separate resource and avoid unnecessary allocation A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21929 opened Nov 24, 2025 by ItsDoot Loading…
Add options to lower precision/compressed vertex buffer A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21926 opened Nov 24, 2025 by beicause Loading…
Avoid reading the entire asset into memory during asset processing. A-Assets Load files from disk to use for things like images, models, and sounds C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21925 opened Nov 24, 2025 by andriyDev Loading…
ProTip! Adding no:label will show everything without a label.