Releases: NeotokyoRebuild/neo
Releases · NeotokyoRebuild/neo
v28.3-alpha
v28.2-alpha
Latest Master Build
latest Minimum damage after penetrating surface (#1867)
v28.1-alpha
What's Changed
- remove unused fonts from clientscheme.res, add icon.tga and icon_big.tga to gitignore by @AdamTadeusz in #1813
- #1821 Everyone dying on last tick results in a tie by @VantoNortim in #1822
- Fix player's team not drawing when in squad alpha by @AdamTadeusz in #1824
- Use the correct team icon in the new squad hud for nsf players whos class we don't know by @AdamTadeusz in #1825
- BALC3 Rework by @DESTROYGIRL in #1789
- Display names longer than max name length defined in iff marker by @AdamTadeusz in #1823
- Customizable rate limit for cloak and vision when bound to mouse wheel by @AdamTadeusz in #1826
Full Changelog: v28.0-alpha...v28.1-alpha
v28.0-alpha
What's Changed
- Revert NEO changes to CTEHL2MPFireBullets by @Rainyan in #1764
- Raise the particle limit by @DESTROYGIRL in #1776
- Top Hud Replace profile avatars with class icons by @AdamTadeusz in #1786
- +use sound only for local player and new sound by @DESTROYGIRL in #1777
- Only Support bots should utilize smoke for concealment by @sunzenshen in #1780
- Compact crosshair serialization + refactor by @nullsystem in #1766
- Fixup crosshair refactor logic issue by @nullsystem in #1798
- Fix JGR bleeding by @DESTROYGIRL in #1794
- Option to disable friendly fire warning on the crosshair by @AdamTadeusz in #1773
- vision modes in sourcetv by @AdamTadeusz in #1770
- Don't show OBS ghost beacons whilst LIFE_DYING by @Rainyan in #1791
- Move icon binaries to neoAssets from code repo by @Rainyan in #1792
- Parity cloak minus holstered guns glitch by @AdamTadeusz in #1808
- New spectate commands by @AdamTadeusz in #1611
- Don't show damage info while still alive. by @Agiel in #1803
- Don't stay scoped while playing bolt animation by @Agiel in #1809
- Do or Die by @AdamTadeusz in #1818
- Cheat protect r_drawviewmodel by @AdamTadeusz in #1819
Full Changelog: v27.1-alpha...v28.0-alpha
v27.1-alpha
What's Changed
Full Changelog: latest...v27.1-alpha
v27.0-alpha
What's Changed
- Bots can trade/donate their primary weapon with their commander by @sunzenshen in #1629
- Fix screen size change breaking brightness by @Rainyan in #1721
- Reduce spammy bot-related console prints by @Rainyan in #1694
- Update game name stylization by @Rainyan in #1691
- Fix neo_restart_this resetting game mode to CTG by @Rainyan in #1671
- Fix killer/damage HUD background by @nullsystem in #1727
- Fix snipers not going invisible when spectate target zooms in. by @Agiel in #1720
- Gamma corrected HUD background color by @Agiel in #1726
- Fix and guard against marker zero-length string showing random data by @nullsystem in #1728
- Fix chat and scoreboard text size on Linux by @Agiel in #1732
- Bots can climb ladders by @sunzenshen in #1633
- Add medium (new default) option to extended killfeed by @Agiel in #1750
- Revert "Prevent dereferencing m_pWorldRenderList (#1641)" by @sunzenshen in #1748
- Bots follow NAV_MESH_CROUCH attribute by @sunzenshen in #1749
- Bots throw grenades from cover by @sunzenshen in #1651
- Fix bot CTG navigation stuttering during breakaway run by @sunzenshen in #1725
- Skip adding bots automatically when no NavMesh by @sunzenshen in #1729
- Parity Shaders (no NVG bloom) by @AdamTadeusz in #1751
- Server convar sv_neo_reject_opengl_mesa_check to block OpenGL Mesa clients by @nullsystem in #1747
- Some interp stuff by @bauxiteDYS in #1657
- Increase post-round chat time to 15 seconds by @Rainyan in #1752
- Add safety expiration timer for bot grenade avoidance by @sunzenshen in #1754
- Discourage bots from pathing through deadly areas by @sunzenshen in #1739
- Reduce dev console spam by @Rainyan in #1753
- Camera shouldn't lean when observing in third person. by @Agiel in #1756
- Recon bots use superjump to travel quickly by @sunzenshen in #1730
- Bots investigate gunfire sounds while searching by @sunzenshen in #1724
- Bots can always see the ghost carrier by @sunzenshen in #1755
- Revert "Fix warn for cvar props_break_max_pieces" by @Rainyan in #1761
- Remove black bars in spectator by @Agiel in #1760
- Fix pen handling for multiple func_breakable_surf skipping glass breaking effect by @sm90x in #1716
- Make nav_generate more precise for navarea connections by @sunzenshen in #1695
- Proper post round countdown. by @Agiel in #1757
- Fix projectiles stuck to geometry by @Rainyan in #1758
- Players should bleed when shot by other players by @AdamTadeusz in #1759
New Contributors
Full Changelog: v26.0-alpha...v27.0-alpha
v26.0-alpha
What's Changed
- Fix bottom-left info color by @nullsystem in #1692
- More ADS fixes by @Agiel in #1696
- Use
voice_modenableinstead ofvoice_enable, fix voicerecord state by @nullsystem in #1703 - Make sound when taking damage optional by @Agiel in #1702
- Allow reload immediately after firing. by @Agiel in #1699
- Cull smoke particles inside walls by @DESTROYGIRL in #1701
- Simplify dynamic crosshair calculation by @Agiel in #1707
- Bot CTG gameplay behaviors by @sunzenshen in #1600
- Viewmodel bump convars by @DESTROYGIRL in #1710
- Silenced Mosok should unlock at Corporal for Assaults by @Agiel in #1712
- NeoUI - Color widgets and Begin/EndPopup by @nullsystem in #1706
- Make firstperson tracers look less bad by @DESTROYGIRL in #1709
- Add cvar to enable/disable negative assists. by @Agiel in #1714
- Give knife to support by @Agiel in #1713
- NeoUI - Fix first-used force active textedit not properly set cursor by @nullsystem in #1715
- Go into overtime if Juggernaut is being activated, allow teammates to score in JGR by @DESTROYGIRL in #1700
- Fix array bounds underflow by @Rainyan in #1711
- Use software cursor by default by @Rainyan in #1704
- Fix GetSpreadInfo assertion for bot behaviors by @Rainyan in #1708
- Almost parity third person muzzle flash FX by @DESTROYGIRL in #1693
Full Changelog: v25.0-alpha...v26.0-alpha
v25.0-alpha
What's Changed
- Configurable bot cloak detection bonuses by @sunzenshen in #1552
- Hide 'Effective HP' option from menu. by @Agiel in #1649
- Cherry-pick from upstream: Always lowercase filenames in CUtlFilenameSymbolTable to fix loading packed files on Linux (fixes upstream 865) by @nullsystem in #1658
- Various ADS fixes by @Agiel in #1655
- Weapon Tracers by @DESTROYGIRL in #1640
- Coin Flip by @DESTROYGIRL in #1667
- Github workflow: Release trigger website update by @nullsystem in #1656
- Fix SRS quickswitching by @Rainyan in #1662
- Let inaccuracy decay while gun is holstered by @Agiel in #1664
- Apply godmode when comp match is paused by @Rainyan in #1672
- Fix unable to jump after recrouching during uncrouch animation. by @Agiel in #1673
- Fix detpack explosion delay by @Rainyan in #1669
- Fix some comp countdown issues. by @Agiel in #1648
- NeoUI - Refactor colors theme, general NeoUI QoL by @nullsystem in #1653
- Remove anti-capdeny message about number of players awarded. by @Agiel in #1680
- Fix competitive idle map rotation by @Rainyan in #1684
- Fix observer 3rd person view incorrectly showing xhair by @Rainyan in #1683
- Make it possible to fire the supa immediately after loading a shell by @Agiel in #1681
- Restore explosion sounds by @DESTROYGIRL in #1668
- Don't force crouch for bots when reloading by @sunzenshen in #1679
- Prevent dereferencing NULL m_pWorldRenderList by @sunzenshen in #1641
- Don't pvs cull entities for roaming spectators by @AdamTadeusz in #1604
- Lock compass to player view when ragdolling by @AdamTadeusz in #1606
- Include
sv_suppress_viewpunchoutside of dev builds by @DESTROYGIRL in #1689 parallax_obbAutomatic vis group by @DESTROYGIRL in #1674- Fix sv_neo_ghost_spawn_bias by @Rainyan in #1687
- Migrate old toggle_aim to +toggle_aim by @nullsystem in #1690
Full Changelog: v24.0-alpha...v25.0-alpha
v24.0-alpha
What's Changed
- Improve warning for bad capzone m_iOwningTeam by @Rainyan in #1616
- Ignore achievement state file by @Rainyan in #1618
- Remove redundant teammate check from player list by @sunzenshen in #1617
- Crouch-jump constants recalc for bot ledge NavAreas by @sunzenshen in #1558
- OnStuck location sharing for NavArea avoidance by @sunzenshen in #1598
- Slightly opaque smoke particles in thermals and draw glows when drawing smoke fog overlay, don't reset glows enabled setting when mp_forcecamera is toggled, draw smoke particles normally in spectate but not the fog overlay by @AdamTadeusz in #1603
- Alternative spectator controls by @AdamTadeusz in #1609
- Correct crosshair innacuracy cone by @AdamTadeusz in #1614
- Fix incorrect ChapterBackgrounds.txt ignore by @Rainyan in #1624
- Radius setting for prop_sphere by @DESTROYGIRL in #1623
- Bots avoid bumping into friends by @sunzenshen in #1540
- neo_worldpos_marker and neo_npc_targetsystem penetration by @DESTROYGIRL in #1615
- Refactor theoretical vs buffered max jump heights by @sunzenshen in #1626
- Outline Alpha by @AdamTadeusz in #1630
- Optimize CollectPlayers memory allocation by @Rainyan in #1631
- Specify the number of bits used for networked variables by @DESTROYGIRL in #1549
- Reduce team allocation for path reservation by @sunzenshen in #1625
- Players shouldnt be able to carry over weapons from warmup / over game restart by @AdamTadeusz in #1636
- Forbid implicit bools for cvar ctor args by @Rainyan in #1632
- Store achievement progress in steam cloud by @DESTROYGIRL in #1622
- Only reset XP down to sergeant inbetween JGR rounds by @DESTROYGIRL in #1627
- Fix crosshair not centered when changing resolution again and make slider and ringbox values change faster when clicking them with the mouse by @AdamTadeusz in #1612
- Server commands for setting team score by @DESTROYGIRL in #1638
- Fix all warnings by @Rainyan in #1530
- Add cvars for controlling XP rewards. by @Agiel in #1639
Full Changelog: v23.1-alpha...v24.0-alpha