Repository navigation
fix: add the creatures the summer update map spawns and drop dead unique ids - #963
Merged
jprzimba merged 1 commit intoOct 15, 2026
Merged
Conversation
The new map spawns five creatures the datapack does not define, so every startup logs them and the spawns stay empty: - Crate (32914, 31417, 5), the breakable prop in the Blind Monstrosity hall - Enusat the Onyx Wing (33801, 31548, 8), the manticore boss of the steppe - Taya (33811, 31463, 7), Death (32570, 32574, 11) and Skullfrost (32549, 32622, 11) Taya only talks: the oracle mission of the Kilmaresh questline is not implemented here, so she has no quest logic at all. The map also no longer has the four magic forcefields that sat next to the elemental shrines, which made loadLuaMapUnique log "Wrong item id 1949 found" for unique ids 1062-1065 on every startup. Their unique ids leave the teleport table and movements_soil_entrance.lua goes with them, since it only ever fired on those four tiles. The machine at 33268, 31830, 10 (actions_machine1.lua) is the official way into the spheres and is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
jprzimba
added a commit
that referenced
this pull request
Oct 20, 2026
* feat 15.25 Game Protocol Vocation Balancing Charges * Lua code format - (Stylua) * fix: attempt to call global 'onGetFormulaValuesPhysical' (a nil value) * Code format - (Clang-format) * fix Front Sweep * fix: some spells issuesand correct Front Sweep * fix: Monk client debug * fix: Add 2 missing banner types * fix: Battle Healing Co-Authored-By: Jattartajjar <207260357+Jattartajjar@users.noreply.github.com> * feat: add "New Spell Unlocked" banner (#795) Adds the spell-unlock banner the 15.x client shows when a player unlocks a new spell ("New Spell Unlocked: <name>"). * feat: add "Bounty Task" and "Weekly Task" completion banners (#798) Adds the banners the 15.x client shows when a player finishes a Bounty task or a Weekly specific-creature kill task ("Completed task: <creature>"). * fix: Mana Buffer bug * fix: Make forked spells untargeted, adjust cooldown * fix: Apply Master Sorcerer stances to energy beam * feat: Summer Update 2026 * Update protocolgame.cpp * Code format - (Clang-format) * feat> Summer Update 2026 Co-Authored-By: Lacory <168381961+Mckay666@users.noreply.github.com> * Lua code format - (Stylua) * fix: Battle healling My testes using logger [2026-27-06 08:30:00.481] [warning] [Battle Healing] Player: Rullys, Factor: 1.3, Primary: 1025 -> 1333, Secondary: 0 -> 0 [2026-27-06 08:30:24.279] [warning] [Battle Healing] Player: Rullys, Factor: 1.3, Primary: 993 -> 1291, Secondary: 0 -> 0 * feat: Boss difficulty selection * Code format - (Clang-format) * feat: New mounts * fix: Echo Warden issues * feat: Improved Respawn feature Thanks to @Jattartajjar Co-Authored-By: Jattartajjar <207260357+Jattartajjar@users.noreply.github.com> * Code format - (Clang-format) * Clean * Lua code format - (Stylua) * 15.30 * feat: Added 15.30 maps * Update Map * Update maps * feat: Update map, add missing monsters and npcs * Lua code format - (Stylua) * Adjust forge dust scaling The forge dust system was using inconsistent step sizes between the server logic and the client-facing dust values. This patch aligns the dust limit increases and displayed values to the 20-unit scaling used by forging, and updates the forge history text and dust byte conversions to match the actual encoding. * feat: Implement 15.30 weapon proficiency shape system * Fix forge dust cost scaling Adjust the forge upgrade cost formula for dust levels above 100. The previous calculation grew too quickly, while the new logic keeps the base cost at 25 and increases it gradually as dust level rises, preventing excessive late-game upgrade costs. * Add Raubritter spawns & NPCs; rebalance monsters Update world data: add numerous Raubritter monster spawn groups across multiple Z-levels and add related NPCs (guards, captains, Eldoran, etc.) in world-npc.xml. Rework many Radiant spawn entries (adjust positions/types/spawntimes), add/adjust Moonstone/Deepling/Earworm/Hyaena/Dragon/other spawns and fix small monster attributes. world.otbm (map) updated accordingly. Changes centralize spawn tuning and populate the Raubritter area. * Add Echo Warden first-kill rewards Track first Echo Warden kills per creature type and award the corresponding Charm Points, banner, and cyclopedia badge. Refresh charm balances and align bestiary packet fields with the client. * Update Map * Update Map * fix: add the creatures the summer update map spawns and drop dead uids (#963) The new map spawns five creatures the datapack does not define, so every startup logs them and the spawns stay empty: - Crate (32914, 31417, 5), the breakable prop in the Blind Monstrosity hall - Enusat the Onyx Wing (33801, 31548, 8), the manticore boss of the steppe - Taya (33811, 31463, 7), Death (32570, 32574, 11) and Skullfrost (32549, 32622, 11) Taya only talks: the oracle mission of the Kilmaresh questline is not implemented here, so she has no quest logic at all. The map also no longer has the four magic forcefields that sat next to the elemental shrines, which made loadLuaMapUnique log "Wrong item id 1949 found" for unique ids 1062-1065 on every startup. Their unique ids leave the teleport table and movements_soil_entrance.lua goes with them, since it only ever fired on those four tiles. The machine at 33268, 31830, 10 (actions_machine1.lua) is the official way into the spheres and is untouched. Co-authored-by: Claude Opus 5 <noreply@anthropic.com> * fix: add the creatures the new map spawns (#964) The map update spawns twenty creatures the datapack does not define, so each one is logged on every startup and its spawns stay empty: - monsters: Common Beetle, Herd Weevil, Grove Guardian, Rootthing Cocoon, Rootthing Conservator, Quara Kindler - npcs: Lai, Ra'Clette, Two Lips, Petaloid, Om'Wake Naha, Captain Coohan, Tik'hi Tak'he, Gunther, Wyrdin's Apprentice, Atui, Sniff, Fernlor, Eustacios Spy Rat, Sprout Sentinel The npcs only talk. None of them carries quest logic: no storages, no missions, no rewards, since the questlines they belong to are not implemented here. Each one keeps its outfit, its greeting and the part of its official dialogue that is pure lore. The Rootthing Conservator and the Quara Kindler fight each other over the plant's heart, the way the Lion Knights and the Usurpers of Bounac do, so Faction_t gets the two factions they need. * Lua code format - (Stylua) --------- Co-authored-by: GitHub Actions <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jattartajjar <207260357+Jattartajjar@users.noreply.github.com> Co-authored-by: Lacory <168381961+Mckay666@users.noreply.github.com> Co-authored-by: HT Cesta <58153179+htc16@users.noreply.github.com> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Based on
summer-update(#805), to go in with it or right after.The update map spawns five creatures the datapack does not define, so they are
logged on every startup and the spawns stay empty:
Taya only talks: the oracle mission of the Kilmaresh questline is not implemented
here, so she carries no quest logic at all.
The map also no longer has the four magic forcefields that sat next to the elemental
shrines, which made
loadLuaMapUniquelogWrong item id 1949 foundfor unique ids1062-1065 on every startup. Their entries leave
startup/tables/teleport.luaandmovements_soil_entrance.luagoes with them, since it only ever fired on those fourtiles. The machine at 33268, 31830, 10 (
actions_machine1.lua) is the official wayinto the spheres and is untouched.
Not touched here, but worth a look:
movements_soil_exit.luareads the raw storages10130-10133, which are
ThePostmanMissions.Measurements*instorages.lua. Nothingwrites them now, so the exit inside a sphere sends the player to their home temple.
This replaces #949, which was opened against
mainby mistake.