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download latest and replace fogs and biome_client.json
edit fog.h on your shader : change
to float nlRenderFogFade(float relativeDist, vec3 FOG_COLOR, vec2 FOG_CONTROL) { #if NL_FOG_TYPE == 0 // no fog return 0.0; #else float fade; if (NL_FOG_TYPE == 1) { // linear transition fade = clamp((relativeDist - FOG_CONTROL.x) / (FOG_CONTROL.y - FOG_CONTROL.x), 0.0, 1.0); } else if (NL_FOG_TYPE == 2) { // smoother transition fade = smoothstep(FOG_CONTROL.x, FOG_CONTROL.y, relativeDist); } else if (NL_FOG_TYPE == 3) { // exponential fog float fogDensity = NL_EFOG; // Adjust this value for denser or lighter fog fade = 1.0 - exp(-relativeDist * fogDensity); }
define NL_EFOG on config.h and set the value to your preference
Build your shader
This enables your shader to have smooth transition and adds dynamic effect
this can changed to your liking
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