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[5286f516] gl: manage BL/EL GPU textures per layer
Build
#2533:
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wang-bin
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[03985dd7] muxer: adapt codec aliases at FFmpeg stream creation
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#2532:
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[2eebd17a] gl: manage BL/EL GPU textures per layer
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#2531:
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[3ecc3644] vulkan: manage BL/EL GPU textures per layer
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#2529:
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[db8af8a2] d3d11: manage BL/EL GPU textures per layer
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#2528:
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[36147d9a] d3d11: manage BL/EL GPU textures per layer
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#2527:
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[a0449709] metal: manage BL/EL GPU textures per layer
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#2526:
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[acd6b0ea] metal: manage BL/EL GPU textures per layer
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#2525:
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[d5aea57a] gl: support EL, unify uvEL coordinates
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#2524:
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[3913bbd1] del avpacket test
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#2523:
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[205e2271] Simplify H26x framing length handling
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#2522:
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[fb19cf02] Add H26x coded stream editor
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#2519:
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[89fe5511] vulkan: support EL rendering and unify uvEL coordinates
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#2518:
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[6c4b10d6] Refactor video encoder preprocessing
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#2517:
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[184783bc] ffmpeg: fix features support check
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#2516:
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[4d82c9a1] hevc: sanitize VPS for remapped EL alpha extract
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#2515:
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[fc2d88bc] dx/metal: rebuild shader/geo when EL layers appear or drop
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#2514:
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[9ac2c24b] dx: unify EL texture coordinates, fix layer mapping
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#2513:
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[b1c81b90] add VideoToolbox encoder
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#2512:
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[3f60514b] opengl: re-enable alpha layer shader after attachment miss
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#2511:
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[e6fc0466] hevc: share extract_layer BL filter/normalize via HevcLayerNal
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#2510:
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[12bcad35] dx: support gain map rendering
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#2509:
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[973f288e] gainmap: fix headroom for extened linear srgb
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#2508:
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[e1a1b440] hevc: extract base layer extra data if requested
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#2507:
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