The only kit plugin that guarantees +20% jawline definition and +10 confidence after every
/kitusage. Powered by pure anabolic Java.
MoggedKits v1.2 marks the final release from the original author. The plugin is now feature-complete, stable, and open to community maintenance.
This project is now community-driven. Feel free to fork, contribute, and maintain.
For future products and projects, check out verschuls.xyz — more stuff coming soon.
MoggedKits is a fast, flexible kit plugin that mogs the competition while you sleep.
No bloat, no 15 dependencies, no soy code — just clean architecture and giga features.
- Performance: Built for speed, not bloat. Other kit plugins could never.
- Scalability: H2 for solo grinders, Redis for network chads
- Simplicity: Config so easy even your mewing streak won't break
- Quality: Meme branding, gigachad code underneath
- Cooldown system — fair timers that even natty players respect
- Kit GUI — browse your loadouts in style, left-click to claim, right-click to preview
- Kit Preview — see what you're getting before you commit (unlike your ex)
- Permission nodes — control who gets the gains and who stays beta
- Easy-to-edit config — YAML gang rise up
- Multi-server ready — Redis support for your sigma network empire
- Auto-equip armor — instant drip application, no fumbling required
- Cross-server config sync — edit once, mog everywhere via Redis PubSub
- PlaceholderAPI support — integrate kit data into your placeholders
- MoggedAPI — hook into kit events and data from your own plugins
- Economy support — Vault integration for buyable kits
Developer API Setup
Add JitPack repository and dependency to your build file:
Gradle (Kotlin DSL)
repositories {
maven("https://jitpack.io")
}
dependencies {
compileOnly("com.github.verschuls.MoggedKits:api:VERSION")
}Gradle (Groovy)
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
compileOnly 'com.github.verschuls.MoggedKits:api:VERSION'
}Maven
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.verschuls</groupId>
<artifactId>MoggedKits</artifactId>
<version>VERSION</version>
<scope>provided</scope>
</dependency>
</dependencies>Replace VERSION with a release tag (e.g., 1.2).
Access the API:
MKAPIProvider api = MoggedKitsAPI.getAPI();
// Get all kits
List<MKit> kits = api.getKits();
// Get specific kit
Optional<MKit> kit = api.getKit("starter");
// Cooldown management
long remaining = api.getCooldown(player, "starter");
api.setCooldown(player, "starter", 3600); // 1 hourListen to events:
@EventHandler
public void onKitClaim(KitClaimEvent event) {
Player player = event.getPlayer();
MKit kit = event.getKit();
// Cancel if needed
event.setCancelled(true);
}
@EventHandler
public void onKitsLoaded(KitsLoadedEvent event) {
List<MKit> kits = event.getKits();
// Do something when kits are loaded
}| Command | Description | Permission |
|---|---|---|
/kits |
Open kit selection GUI | - |
/kit |
Open kit selection GUI | - |
/kit <name> |
Claim a specific kit | moggedkits.kit.<name> |
/buykit <name> |
Purchase a kit (requires Vault) | - |
/moggedkits |
Show admin subcommands | moggedkits.admin |
/moggedkits reload |
Reload all configs and kits | moggedkits.admin |
/moggedkits storage |
Show storage backend info | moggedkits.admin |
/moggedkits resetcooldown <kit> [player] |
Reset cooldown for kit (use all for all kits) |
moggedkits.admin |
/moggedkits give <kit> [player] |
Give kit bypassing permissions/cooldowns | moggedkits.admin |
/moggedkits addaccess <kit> [player] |
Grant permanent kit access to player | moggedkits.admin |
/moggedkits removeaccess <kit> [player] |
Revoke kit access from player | moggedkits.admin |
/moggedkits migrate |
Migrate old YAML data to H2 | moggedkits.admin |
moggedkits.* # Full access - the whole buffet
moggedkits.admin # Admin perms (reload, storage, all kits)
moggedkits.kit.* # Access to all kits
moggedkits.kit.<kit-name> # Access to specific kit (auto-generated per kit)Note: The default kit (configured in config.yml) requires no permission — even betas deserve something.
| Mode | Type | Use case |
|---|---|---|
| H2 | Local | Single-server, default storage |
| Redis | Network | Multi-server or "serious mogger" setups |
No MySQL, no Oracle, no enterprise bullshit. Just speed and testosterone.
- H2: Fast embedded database, zero config, perfect for most servers
- Redis: Lightning-fast, network-ready, handles thousands of players
YAML storage has been removed. If you previously used YAML storage, you must migrate to H2:
- Update to the latest version
- Run
/moggedkits migratein-game - Confirm the migration when prompted
- The
player_datafolder will be automatically deleted after successful migration
- Cooldown sync across all servers
- Config/kit file sync via PubSub (edit once, syncs everywhere)
- LZ4 compression for efficient network transfer
- Instance identification for debugging
- Server: Paper 1.21.5+ (we don't negotiate with outdated software)
- Java: 21+ (modern gains only)
- Optional: Redis server (for network domination)
- Optional: Vault + Economy plugin (for buyable kits)
- Acquire the latest
.jar - Drop it into your
/pluginsfolder - Restart your server (yeah, real men don't use
/reload) - Configure in
plugins/MoggedKits/ - Type
/kitand ascend
- Configure
redis.ymlwith your Redis server details - Set host and port — plugin auto-detects and switches from H2
- All servers connecting to same Redis will sync automatically
MoggedKits is now fully community maintained. Feel free to:
- Fork the repository
- Clone your fork locally
- Create a branch for your changes
- Make your edits (bug fixes, improvements, etc.)
- Submit a Pull Request to the main branch
- Keep changes focused and minimal
- Test your changes before submitting
- Follow existing code style
- Document any new features or changes
All contributions are welcome — from bug fixes to documentation improvements.
Is this plugin actually good or just memes?
The branding is memes, the code is quality. We wouldn't waste your time with garbage.
Why H2/Redis only? What about MySQL?
For kit cooldowns and player data, you don't need a full SQL database. H2 is fast and embedded, Redis is network-ready. We're keeping it lean.
Will there be a Spigot/Bukkit version?
No. Paper is the focus. Paper has better APIs and performance. Upgrade your server.
What about Folia?
No. Focus is on Paper.
Does Redis sync kits between servers?
Yes. Edit, save, do reload on given instance and watch as files synchronize across all connected servers.
Can I use this on production?
Yes. v1.2 is stable and production-ready.
I need help!
Check the GitHub Issues for existing solutions or open a new issue. Community contributions and support are welcome.
GPL v3 License — open source, copyleft, and free like your testosterone levels.
See LICENSE file for details.
Originally created by Verschuls
Fuelled by memes, insomnia, and unreasonable amounts of taurine.
Don't let the memes fool you — the code underneath is cleaner than your gym routine.
MOG or BE MOGGED?
Drop a star if this plugin carried your server harder than your last ranked game