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4 changes: 3 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,9 @@

## Unreleased

## 0.5.4 - in progress
- Nothing yet

## 0.5.4 - 2025-05-25
- Fixed javadoc for `DPUJoint`, `DVector` and `DWorld` [#155](https://github.com/tzaeschke/ode4j/pull/154)
- Fixed exception when colliding DConvex with DTrimeshHeightfield [#152](https://github.com/tzaeschke/ode4j/issues/152)
- Improved javadoc for `DContact` and `DCapsule` (AustinHoover) [#150](https://github.com/tzaeschke/ode4j/pull/149)
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14 changes: 11 additions & 3 deletions README.md
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Expand Up @@ -9,8 +9,8 @@ ODE is an open source, high performance library for simulating rigid body dynami
and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection
with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures.

The latest released version of ode4j is 0.5.3, but the master branch may contain fixes and improvements. Release 0.5.0
contains all changes up to ODE 0.16.3.
The latest released version of ode4j is 0.5.4, but the master branch may contain fixes and improvements. Release 0.5.4
contains all changes up to ODE 0.16.6.

Resources

Expand All @@ -37,12 +37,20 @@ are [not included](https://github.com/tzaeschke/ode4j/wiki/Maven-HOWTO)):
<dependency>
<groupId>org.ode4j</groupId>
<artifactId>core</artifactId>
<version>0.5.3</version>
<version>0.5.4</version>
</dependency>
```

## News

2025-05-25: Release 0.5.4:

* Port fixes from ODE 0.16.4-0.16.6
* Fixed instability in quick-step
* Fixed exception in collision of `DConvex` with `DTrimeshHeightfield`
* Added move convenience methods to `DVector3` for pairwise multiplication and division
(Hadamard operations)

2024-04-28: Release 0.5.3:

* Bug fix for possible INTERNAL ERROR in DLCP/FastSolver + some minor improvements
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