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tyanyuy3125/README.md

Final-year undergraduate @ School of Software, Tsinghua University.

My interests lie in numerical algorithms in computer graphics and computational geometry, and my recent research primarily focuses on stochastic methods for solving boundary integral equations.

I have enjoyed fruitful collaborations with Professor Feng Xu at Tsinghua University and Professor Shuang Zhao at UIUC, and I am presently working with Professor Toshiya Hachisuka at the University of Waterloo.

For correspondence, please contact me at: tianyu[at]illumiart.net

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  1. Erics-MagicaVoxel-Shaders Erics-MagicaVoxel-Shaders Public

    Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Progressive Flood Shader etc.

    218 20

  2. elaina elaina Public

    Elaina is a wavefront implementation of walk on stars. (Code for SIGGRAPH 2025 paper "Guiding-Based Importance Sampling for Walk on Stars")

    C++ 24 4

  3. snch-lbvh snch-lbvh Public

    A tiny and fast implementation of the spatialized normal cone hierarchy (SNCH) based on a linear BVH (LBVH) on CUDA for Monte Carlo PDE research.

    Cuda 15 3