fix(oUF_AuraWatch): coerce all secret-value aura fields to prevent 'script ran too long' in Midnight 12.0 - #1868
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…cript ran too long' In Midnight 12.0, secret auras return secret values for several fields (applications, castByPlayer, spellID, sourceUnit). The existing fix only handled count and castByPlayer, but spellID and source were still stored raw on button frames, causing taint propagation into the FilterIcons loop. When tainted values enter the loop's control flow, Blizzard loses execution budget tracking, causing 'script ran too long' errors. Coerce all four potentially-secret fields to safe defaults immediately after UnpackAuraData: - count (applications) -> 0 if secret - castByPlayer -> nil if secret - spellID -> 0 if secret (prevents tainted table lookups in element.watched) - source -> nil if secret (simplifies button.isPlayer to direct comparison)
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this is irrelevant in 12.1 - closing the issue. thanks tho 🌼 |
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In Midnight 12.0, secret auras return secret values for several fields (applications, castByPlayer, spellID, sourceUnit). The existing fix only handled
countandcastByPlayer, butspellIDandsourcewere still stored raw on button frames, causing taint propagation into the FilterIcons loop.When tainted values enter the loop's control flow, Blizzard loses execution budget tracking, causing 'script ran too long' errors.
Changes:
spellID→0if secret (prevents tainted table lookups inelement.watched)source→nilif secret (simplifiesbutton.isPlayerto direct comparison)count→0andcastByPlayer→nilfor completeness (already present in some forks)oUF:NotSecretValue(source)wrapper since source is already nil-safeTesting: Used in retail Midnight (TOC 120007), all four coercions verified necessary to prevent the error.