Vulkan: remove dead non-PBR shader module init path#200
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USE_VK_PBR is unconditionally defined in tr_local.h for the Vulkan renderer, so the #else branch in vk_create_shader_modules() never compiled. Remove the stale conditional and legacy SPIR-V wiring to keep a single PBR initialization path. Co-authored-by: Tim Fox <timfox@outlook.com>
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Summary
Removes unreachable initialization code in
vk_create_shader_modules()that assumed the Vulkan renderer could be built withoutUSE_VK_PBR.Flags / compile gates
#ifdef USE_VK_PBR/#elsebranch insrc/renderers/vulkan/vk_shader_modules.c(the#elselegacy SPIR-V module wiring).USE_VK_PBRis unconditionally#defined insrc/renderers/vulkan/tr_local.hfor this renderer, so the#elsenever compiled. Runtime behavior matches the previous active (PBR) path:vk_bind_generated_shaders()followed by the shared post-processing and utility modules.Behavioral parity
./scripts/compile_engine.sh vulkan(Release) — succeeded.ctest --output-on-failureinbuild-vk-Release— 26/26 passed (smoke, renderer checks, unit tests).Notes
The
USE_VK_PBRmacro remains in the tree for shader templates and the rest of the Vulkan sources; this change only removes the obsolete non-PBR module setup that could not be selected with the current headers.