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Releases: sfall-team/sfall

sfall 4.4.9.1

25 Feb 14:12

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Hotfix release for sfall 4.4.9.

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Changelog:

  • Fixed a crash bug introduced in 4.4.6 when a critter is hit and combat starts at the same time

sfall 3.8.49.1

25 Feb 14:12

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Hotfix release for sfall 3.8.49.

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Changelog:

  • Fixed a crash bug introduced in 3.8.46 when a critter is hit and combat starts at the same time

sfall 4.4.9

11 Feb 14:10

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Changelog:

  • Fixed the edge-scrolling speed when using the game speed tweak
  • Fixed incorrect unarmed damage being displayed in the inventory under specific conditions
  • Fixed a crash bug in the tweak that replaces death animations on critters with single-frame variants on map load
  • Improved the functionality of Fallout1Behavior to set the correct initial in-game time
  • Changed ProcessorIdle to be enabled by default
  • Changed SingleCore to be disabled by default as its usage is questionable on newer systems
  • Added a fix for script execution issues when calling critter_mod_skill in a loop
  • Added options to the tweaks ini file to override the PID of the mirrored shades and the stat they affect when equipped

sfall 3.8.49

11 Feb 14:09

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Changelog:

  • Fixed the edge-scrolling speed when using the game speed tweak
  • Fixed incorrect unarmed damage being displayed in the inventory under specific conditions
  • Fixed a crash bug in the tweak that replaces death animations on critters with single-frame variants on map load
  • Improved the functionality of Fallout1Behavior to set the correct initial in-game time
  • Changed ProcessorIdle to be enabled by default
  • Changed SingleCore to be disabled by default as its usage is questionable on newer systems
  • Added a fix for script execution issues when calling critter_mod_skill in a loop
  • Added options to the tweaks ini file to override the PID of the mirrored shades and the stat they affect when equipped

sfall 4.4.8

09 Oct 12:32

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Changelog:

  • HRP: Fixed a crash and a visual glitch in the interface bar at ultrawide resolutions
  • HRP: Fixed splash screen display when the file is packed in an uncompressed .dat file
  • Fixed incorrect mnemonic names in script dumps generated by the script decompiler (int2ssl.exe in the modders pack)
  • Added a fix for a crash when an encounter between two groups fighting each other fails to spawn one group
  • Added a fix to use the art\splash\ directory as the fallback for loading splash screens for non-English languages
  • Added a fix for the game not applying the mouse sensitivity setting correctly in certain cases
  • Added a fix for file seeking in uncompressed .dat files
  • Added an option to disable the engine's processing of Arroyo-related events
  • Added support for switching to alternate keyboard character codes (from Crafty)

sfall 3.8.48

09 Oct 12:31

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Changelog:

  • Fixed incorrect mnemonic names in script dumps generated by the script decompiler (int2ssl.exe in the modders pack)
  • Added a fix for a crash when an encounter between two groups fighting each other fails to spawn one group
  • Added a fix to use the art\splash\ directory as the fallback for loading splash screens for non-English languages
  • Added a fix for the game not applying the mouse sensitivity setting correctly in certain cases
  • Added a fix for file seeking in uncompressed .dat files
  • Added an option to disable the engine's processing of Arroyo-related events
  • Added support for switching to alternate keyboard character codes (from Crafty)

sfall 4.4.7

27 Jul 10:34

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Changelog:

  • Fixed potential undefined behavior in FullItemDescInBarter
  • Fixed the behavior of break statement in script compiler and decompiler (compile.exe and int2ssl.exe in the modders pack)
  • Improved the fix for removing floating text messages on the map when moving to another map or elevation
  • Improved the error handling for missing main .dat files
  • Removed glass glare from the 'Use Inventory Item On' window to match other game interfaces
  • Added a fix for a crash when a critter with a powered melee/unarmed weapon runs out of ammo and there is ammo nearby
  • Added a fix to prevent a potential crash when using skills on non-critter objects
  • Added a fix for the duplicate click sound for the 'Done' button in the 'Move Items' and 'Set Timer' windows
  • Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen
  • Added missing sounds to the 'Done' and 'Cancel' buttons in the 'Custom' disposition of the combat control panel
  • Added lowercase a as a hotkey for the 'Take All' button (previously only uppercase A)

sfall 3.8.47

27 Jul 10:33

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Changelog:

  • Fixed potential undefined behavior in FullItemDescInBarter
  • Fixed the behavior of break statement in script compiler and decompiler (compile.exe and int2ssl.exe in the modders pack)
  • Improved the fix for removing floating text messages on the map when moving to another map or elevation
  • Improved the error handling for missing main .dat files
  • Removed glass glare from the 'Use Inventory Item On' window to match other game interfaces
  • Added a fix for a crash when a critter with a powered melee/unarmed weapon runs out of ammo and there is ammo nearby
  • Added a fix to prevent a potential crash when using skills on non-critter objects
  • Added a fix for the duplicate click sound for the 'Done' button in the 'Move Items' and 'Set Timer' windows
  • Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen
  • Added missing sounds to the 'Done' and 'Cancel' buttons in the 'Custom' disposition of the combat control panel
  • Added lowercase a as a hotkey for the 'Take All' button (previously only uppercase A)

sfall 4.4.6.1

13 Apr 08:44

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Maintenance release for sfall 4.4.6.

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Changelog:

  • The compatibility mode check now targets only unsupported Windows versions
  • Changed the way ProcessorIdle works to prevent conflicts with CPU_USAGE_FIX option in f2_res.ini
  • Added a fix to prevent out-of-bounds selection in the file list when loading a character file
  • Added a fix to remove visible newline control characters \n when examining items in the barter screen

Note:

  • If you're experiencing mouse cursor freezing on the save/load screens or the world map in Windows 11, try setting ProcessorIdle=1 in ddraw.ini or CPU_USAGE_FIX=1 in f2_res.ini.

sfall 3.8.46.1

13 Apr 08:44

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Maintenance release for sfall 3.8.46.

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Changelog:

  • The compatibility mode check now targets only unsupported Windows versions
  • Changed the way ProcessorIdle works to prevent conflicts with CPU_USAGE_FIX option in f2_res.ini
  • Added a fix to prevent out-of-bounds selection in the file list when loading a character file
  • Added a fix to remove visible newline control characters \n when examining items in the barter screen

Note:

  • If you're experiencing mouse cursor freezing on the save/load screens or the world map in Windows 11, try setting ProcessorIdle=1 in ddraw.ini or CPU_USAGE_FIX=1 in f2_res.ini.