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Primitives are used to add mobs, NPCs, deposits, plants, regions, missions, and more to a map. Primitives can be made using the World Editor. Existing primitives can be found under leveldesign/primitives. Primitives must be added to a map in primitives.cfg in the primitives folder for the map to use them, and must also have an entry in file_index.cfg with a unique and temporaly constant number.