Remove technical reason for desync from desync window#836
Remove technical reason for desync from desync window#836
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This can be confusing and doesn't provide much value on it's own (e.g. when someone joins the Discord and just says they have Wrong random state on map). It can also lead users to mistakenly thinking a different issue is the same as their own because the headline is the same. The text is still present in the log file
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For user reports it's not very useful. Maybe just keep it enabled for dev if we need it. I don't mind either way. |
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No. Removing it will do more harm than good, it's at least a starting point, even if you won't report it or try to debug it in any way; removing will make the mod look like it has no, or less, clue what happened, especially when you ain't new like me & my friend are. At the very least the reason suddenly changing between desyncs will indicate something has gone worse. I don't have a better way, though. |
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This PR is not a hill I'm going to die on, but I'd like to understand why do you think it's a bad change.
If you aren't going to do anything about the desyncs, then what does it even matter? It's a starting point for what?
The mod doesn't really know why a desync has happened, it only knows that it did happen and what were the last actions (simplified) before the desync (available in the desync file which also has a lot more info).
If you are curious you can just enable dev mode in the game options and you'll still see the reason, and if you're willing to debug the issue, the text is probably not going to be super useful and you'll almost certainly use the desync file (which still contains the reason) anyway. |
This can be confusing and doesn't provide much value on it's own (e.g. when someone joins the Discord and just says they have Wrong random state on map). It can also lead users to mistakenly thinking a different issue is the same as their own because the headline is the same.
The text is still present in the log file.
@Zetrith @notfood @SokyranTheDragon thoughts?