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Creating basic room (sectors)
In this guide we'll create basic room with four walls and one doorway.
Sectors have to be prefixed with "sector"
Portals have to be prefixed with "$portal". You can name ther objects however you like
First we'll create exterior walls, to cover room, so there's no otherway to see inside it, other than through the portal.
(If your level is only interiors, then theres no need for them)
Create a box and convert it to Editable Poly. Name it "exterior"
Cut out a door. Selected the cut out polygon and detach it. Name it "$portal"
Now let's create interior walls
Clone "exterior" and name it "interior".
Select all faces and flip them, so they're facing inwards.
Creating sectors
Select "interior" and clone it too, name it "sector" this time.
You should now have 4 objects:
- exterior
- $portal
- interior
- sector
(You can set object colors for sectors and portals. I use yellow for sectors, purple for portals.)
We should now fill the hole in the sector. Select the border where the hole is and Cap it.
(Sector faces have to face inwards)
(Sector has to be a convex shape, but since our room is a box, we're good.)
Now we have to setup a proper object hierarchy.
Put "$portal" and "interior" under "sector". Like this:
You can optionally apply some textures to your walls, and add some objects like a Teapot, so you can take a drink ;)
This is how the room looks in 3ds Max
Now just export it, and put the object in the map, and add some lights in DCED.
And this is how it looks ingame.





