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Labels

Labels

  • area:apple-silicon

    Metal, Apple Silicon optimization, PHASE, Core ML, telemetry
  • area:automation

    Machines, power, logistics, processing, factory systems
  • area:core-gameplay

    Player controls, interaction, inventory, and moment-to-moment play
  • area:physics

    Moving structures, collisions, rigid assemblies, motion simulation
  • area:tools

    Internal authoring tools, blueprints, content pipeline
  • area:ui-hud

    HUD, inventory screens, inspectors, overlays, player UX
  • area:world

    Voxel world, chunks, terrain, block data, save/load
  • bug

    Something isn't working
  • dependencies

    Pull requests that update a dependency file
  • documentation

    Improvements or additions to documentation
  • duplicate

    This issue or pull request already exists
  • enhancement

    New feature or request
  • epic

    Large roadmap card spanning multiple implementation phases
  • github_actions

    Pull requests that update GitHub Actions code
  • good first issue

    Good for newcomers
  • help wanted

    Extra attention is needed
  • invalid

    This doesn't seem right
  • neural-rendering

    Neural Rendering integration features
  • phase-1

  • phase-2

  • phase-3

  • phase-4

  • phase-5

  • phase-6

  • priority:p0

    Critical path for the first playable slice
  • priority:p1

    Important, but follows the critical path
  • priority:p2

    Useful after the core game loop is in place
  • question

    Further information is requested
  • state:planning

    Scoped and agreed, ready for implementation planning
  • wontfix

    This will not be worked on