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There doesn't seem to be an easy way to render text when using a graphical tileset.
If I try and render text it errors saying it cannot find a matching tile for that glyph, which is correct as I have only defined a small subset of graphical tiles, and also have not added any text glyphs to my tileset.
I was wondering if there's a way to get around having to text with a graphical tileset? Could you create two Display objects, one for the tileset and one for text rendering, then position absolute the two canvas containers over top of each other?
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