Skip to content

Drawing text with graphical tileset #224

Open

Description

@matt-clegg

There doesn't seem to be an easy way to render text when using a graphical tileset.

If I try and render text it errors saying it cannot find a matching tile for that glyph, which is correct as I have only defined a small subset of graphical tiles, and also have not added any text glyphs to my tileset.

I was wondering if there's a way to get around having to text with a graphical tileset? Could you create two Display objects, one for the tileset and one for text rendering, then position absolute the two canvas containers over top of each other?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions