Needle – Mirror of packages from the Unity Technologies Package Manager (UPM)
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Repositories
- com.unity.collab-proxy Public
The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.collab-proxy’s past year of commit activity - com.unity.profiling.systemmetrics.mali Public
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The System Metrics package provides access to low-level system or hardware performance metrics on ARM Mali devices. It enables applications to make performance-relevant measurements in development and runtime using ProfilerRecorder API.By installing this package, you agree to the ter…
needle-mirror/com.unity.profiling.systemmetrics.mali’s past year of commit activity - com.unity.dt.app-ui Public
App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. With support for MVVM architecture, state management, and localization, App UI simplifies app development... 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.dt.app-ui’s past year of commit activity - com.unity.scriptablebuildpipeline Public
The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.scriptablebuildpipeline’s past year of commit activity - com.unity.addressables Public
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dep…
needle-mirror/com.unity.addressables’s past year of commit activity - com.unity.2d.animation Public
2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.2d.animation’s past year of commit activity - com.unity.2d.common Public
2D Common is a package that contains shared functionalities that are used by most of the other 2D packages. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.2d.common’s past year of commit activity - com.unity.netcode.gameobjects Public
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.netcode.gameobjects’s past year of commit activity - com.unity.xr.hands Public
Surfaces the cross-platform subsystem API for hand-tracking. Implementations of providers will be found in the package for that platform. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.xr.hands’s past year of commit activity - com.unity.cloud.gltfast Public
Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
needle-mirror/com.unity.cloud.gltfast’s past year of commit activity
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