Releases: nbayazes/Inferno
Inferno Editor v1.0.29
Inferno Editor v1.0.28
- Fixes an issue with level geometry not displaying after around 5000 segments
Inferno 0.4.2c Beta
The demo mission does not load in this version, please use 0.4.1 to play it instead while this is resolved
New features
- Experimental support for dual joysticks
- Automap threat level now scales matcens based on the remaining robots. An empty level will have no threat, regardless of the remaining matcens.
Bug fixes
- Fixed mega missile explosion graphic when hitting a robot
- Fixed mega missiles firing too quickly after switching from concussion or homing missiles
- Player velocity is now reset after respawning
- Fixed mouselook being framerate dependent
Balance changes
- Player laser speed now scales up slightly more per level
- Player plasma now has an 8 shot burst and travels faster
- Restored original spreadfire angle
Mod Support
- Ammo type and amount is now specified on the powerup
- Weapon names can be set using
FullNamefor pickup messages andHudNamefor the HUD screens - Vulcan no longer has a hard coded max ammo
- Weapons should now set
RobotHitVClip - The ship can now use
ModelNameandDestroyedModelNameto specify aPOFfile to load - PNGs are now supported for custom textures
0.4.2 had bugged savegame loading, bosses, and dual joystick bindings and has been replaced with 0.4.2c
Inferno 0.4.1 Beta
New features
- Bumping into a wall no longer causes the screen to flash red
- Mod support. Refer to the mods/mods.md for more info
- Picking up less than a full pack of missiles causes it to split
- Vulcan now uses Descent 2 partial ammo pickup behavior
- Escape key now cancels the death screen
- Class 1 drones and Secondary Lifters now call for nearby enemies to help instead of fleeing. They will still flee if there are no allies nearby.
- Observers will call two enemies at once from a further distance.
- HUD dirt and glare are now separate options
Bug fixes
- Fixed joystick support
- Fixed overlapping geometry in level 7 and Secret 3
- Fixed awake distant robots not running their AI. Affected distant matcens and robots not pathing through doors.
- Fixed robots treating locked doors that are forced open as blocked (such as trap doors)
- Fixed the song order for secret levels
- Fixed music not loading from addon zips
- Fixed robots not drawing with correct lighting
- Fixed compressed BBMs not loading (only affected custom missions)
- Fixed player getting stuck to the reactor
- Improved the teleport logic for bosses
Balance changes
- Robot green lasers are now faster and have a different sound
- Robots no longer dodge while phasing in from a matcen
- Increased slow effect when hitting a robot
Inferno v0.3.2 Beta
- Fixed controller triggers not working with certain actions like firing weapons
- Lowered minimum render scale to 0.05
- Increased laser collision radius from 0.5 to 0.6 for players, making it slightly easier to hit things
- Added mouselook input mode
- Doubled the ambient lighting contribution to robots
- Fixed a crash related to music loading
Note: The fusion cannon is not properly piercing enemies in this release and will be fixed ASAP
Inferno v0.3.0 Beta
Open beta for Inferno. Supports the Descent 1 demo (included), retail Descent 1, and custom missions.
Refer to https://github.com/nbayazes/Inferno/tree/engine for installation instructions and project information.
Be sure to download a DXA file, otherwise there will be no music!
Download was updated to 0.3.1 due to a severe rendering error when destroying robots in shareware levels
Inferno Editor v1.0.27
- Fixed case sensitivity issue when searching for mission (msn/mn2) files and levels
- Assigning a door that uses the base texture slot (such as secret doors) now clears the overlay texture
Inferno 0.4.0 Beta
New features
- Added support for mission mod packs. Placing a zip next to a mission hog will load data from it.
- Binding and sensitivity option screens now remember the selected device and stay in sync
- Enabled roll / pitch / yaw to be bound to mouse buttons
- Increased foreground FPS cap to 360
- Mod support for per-level and per-mission materials
Balance changes
- Slightly reduced the FOV of robot homing missiles to address them "looping back" after being dodged
- Greatly reduced the turn speed of player and robot mega missiles
- Matcens now always create a maximum of three waves of enemies regardless of difficulty
- Increased speed of player Vulcan by 100 and damage by 0.5
- Increased speed of player Spreadfire by 100
- Shields now give more bonus points at the end of level
Bug fixes
- Fixed render scale not saving
- Fixed robots not dropping anything when saved with certain level editors. Did not affect official missions.
- Fixed escape music not playing for missions with custom tracks
- Fixed fusion not piercing and using incorrect damage values
- Fixed vulcan starting with 125 ammo instead of 250 on initial pickup
- Rebalanced audio mastering. Addresses music clipping when SFX are playing.
- Rewrote HOG serialization to prevent data corruption
Inferno Editor v1.0.26
- Fixed lights triggered by an on/off switch not saving delta light information
Inferno Editor v1.0.25
- Adds option to change viewport background color
- Fixes a bug where pasting segments containing walls could exceed the wall limit, resulting in corrupted walls after saving.