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Sandboxing
Thomas Cashman edited this page Sep 5, 2018
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For security reasons you may want to sandbox code execution to prevent malicious code being executed via your game. See the table below for which GameScriptingEngine implementations support sandboxing.
| Implementation | Sandbox Supported |
|---|---|
| GroovyGameScriptingEngine | No |
| KotlinGameScriptingEngine | No |
| LuaGameScriptingEngine | Yes |
| PythonGameScriptingEngine | No |
| RubyGameScriptingEngine | No |
By default sandboxing is enabled if the GameScriptingEngine implementation supports it. However, passing false to the constructor will disable it.