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Dmacplus Sample Code

This repository provides a sample implementation for transferring data between the Media Engine (Me) and the main CPU (Sc) using DMACPlus hardware registers.

It draws one half of a 'clock' on the Me side and the other half on the Sc side, then gathers the data using two DMACPlus channels and LLIs.

Requirements

Run make clean; make; from a bash shell.

Special Thanks To

  • Contributors to psdevwiki.
  • The PSP homebrew community, for being an invaluable source of knowledge.
  • davee for enlightening me on the specifications behind the hardware.
  • crazyc from ps2dev.org, for pioneering discoveries related to the Media Engine.
  • All developers and contributors who have supported and continue to support the scene.

Disclamer

This project and code are provided as-is without warranty. Users assume full responsibility for any implementation or consequences. Use at your own discretion and risk

resources:

m-c/d

About

This repository demonstrates transferring data between the Sony PSP Media Engine CPU and the main CPU via DMACPlus, drawing one half of a 'clock' on each side and gathering data with DMACPlus channels and LLIs.

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