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Several people have independently discussed and worked toward creating
user-friendly game creation IDE's with Lisp. Such an IDE might have
the following features:
Editing assets of various types through either included code (for example engine-specific content editors), or by working with external programs like GIMP and Audacity.
Easy exchange of different asset packs with included metadata.
Benefits could include:
Lower barrier to entry for creators
Eliminating platform lock-in for creators
Rapid development/prototyping
Easy to cross-compile self-contained .EXE, .DMG, AppImage