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gonna work on this tonight |
made in substance designer by me
made in substance designer by me + editing in gimp
accidentally uploaded the new 1 twice so sky_galx and sky_galx2 where the same file the first one is now the original one
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In the future please follow our guidelines for commit messages |
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forgot that commits are under the same rules as pull reqs |
This was referenced Oct 12, 2024
Nolcoz
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The new sky textures look really nice. Its good ye
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sky textures by me based on ones i made for librequake but still currently in a draft lavenderdotpet/LibreQuake#130 were made with the help of millenia3d who was/is helping me learn substance designer Co-Authored-By: Azure Midsummer <122748514+azure-midsummer@users.noreply.github.com>
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sky textures by me based on ones i made for librequake but still currently in a draft lavenderdotpet/LibreQuake#130 were made with the help of millenia3d who was/is helping me learn substance designer Co-Authored-By: Azure Midsummer <122748514+azure-midsummer@users.noreply.github.com>
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-- old versions of the pull req --
cleaned up these sky textures and removed an old/unfinished attempt at cleaning them up
sky_orng
sky_pando
sky_pando2
new version starts here ↓
Description of Changes
updated/cleaned up sky textures that i did in substance painter and edited in gimp
also some maps that used sky-test had the file replaced with the propper texture and sky-test was removed due to it breaking github auto build system as seen here #182 (comment)
the old versions of the skys were added to the legacy wad
Visual Sample
side note: also the last one there is just an extra now exists as sky_galx2 the old one is sky_galx
screenshot of maps using sky-test that i changed to the proper texture

Checklist