Avoid using checkHeldItem() to improve android compatibility#4
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jacob-keller wants to merge 1 commit intomainfrom
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Avoid using checkHeldItem() to improve android compatibility#4jacob-keller wants to merge 1 commit intomainfrom
jacob-keller wants to merge 1 commit intomainfrom
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The Android version of the game apparently does not have the checkHeldItem() function in its InventoryPage. This function checks if CursorSlotItem is null, but optionally takes a function to test the currently held item with. We never use the function, and just use it to check whether there is any held item. Instead of using the function, replace the code to simply directly check of Game1.player.CustorSlotItem is not null. This removes one incompatibility with the Android version of the game. While at it, convert the hoverText checks to use IsNullOrEmpty as pointed out by YourJeiJi. Signed-off-by: Jacob Keller <jacob.keller@gmail.com>
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The Android version of the game apparently does not have the
checkHeldItem() function in its InventoryPage. This function checks if
CursorSlotItem is null, but optionally takes a function to test the
currently held item with.
We never use the function, and just use it to check whether there is any
held item. Instead of using the function, replace the code to simply
directly check of Game1.player.CustorSlotItem is not null. This removes
one incompatibility with the Android version of the game.
While at it, convert the hoverText checks to use IsNullOrEmpty as
pointed out by YourJeiJi.
Signed-off-by: Jacob Keller jacob.keller@gmail.com