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XRTL_CRITICAL_SECTIONfields. The current code assumes these are not accessed by the game, but they can be, for example in Sonic '06. I also added prefix and postfix operators to the big-endian wrapper to account for some of the current uses of these fields in projects.imageSizefrom the decompression process.Imageoutput fromImage::ParseImage. This makes it sufficient to use for loading the XEX when recomp starts instead of duplicating code.uint32_tvalues toNULLin the recompiler.