オプションの振る舞いを HKD? で畳み込んで構築する #23
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なんか色々試行錯誤してたら思いついたので。実験的に実装してみた。
かなり冗長になってますけど利点としては
CmdEnchantments)LogOptEnchantemnts)ActionEnchantments)の3つ割と大きな欠点として、処理全体を俯瞰しにくいところがあげられる気がする。
個別のオプションの振る舞いの順番が割と重要だったりするが、それがちょっとわかりにくい。
まぁ面白いアプローチな気がするのでこのままでもいいかなって思ってる笑