Releases: google/filament
Releases · google/filament
v1.65.3
v1.65.2
v1.65.1
setFrameScheduledCallback
now works on all backends (frame presentation scheduling is still only
available on Metal). Non-Metal backends can use the callback to be notified when Filament has
finished processing a frame on the CPU.- materials: added
getEyeFromViewMatrix()
for vertex shader [⚠️ Recompile Materials]
v1.65.0
v1.64.1
v1.64.0
- engine: add a
linearFog
material parameter. [⚠️ New Material Version] - opengl: When
Material::compile()
is called on a platform which doesn't support parallel compilation, shaders are automatically compiled over a number of frames - engine: Added
useDefaultDepthVariant
material parameter to force Filament to use its default variant for
depth-only passes. [Requires recompiling materials] - material: fix specularFactor in
LOW_QUALITY
mode. [Requires recompiling materials] to take effect. - material: Add CRC32 validation for material packages [
⚠️ New Material Version] - material: Improve LineDictionary compression [
⚠️ New Material Version] - Filament is now targeting c++20 (was previously c++17)