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@Calinou Calinou commented Dec 2, 2025

Custom types were more relevant in the early Godot 3.x days, but nowadays, script classes should be preferred whenever possible (i.e. in any non-C# language).

@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:plugin topic:editor Related to editor features or workflows cherrypick:4.5 labels Dec 2, 2025
Custom types were more relevant in the early Godot 3.x days,
but nowadays, script classes should be preferred whenever possible
(i.e. in any non-C# language).
@Calinou Calinou force-pushed the making-plugins-script-classes branch from af79075 to 0fb4426 Compare December 2, 2025 16:47
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