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Following up on my original PR dnfield/flutter_svg#991 after the suggestion from @darshankawar here.

This is an update to the flutter_svg documentation to include an example of how to scale an SVG image without losing quality, as this is something currently missing from the documentation and causing some confusion.

I believe it resolves the following issues (there might be more since then, the original PR is from 2023, I haven't searched for more):

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Code Review

This pull request updates the documentation to include an example of how to scale an SVG image. The changes are applied to README.md and the corresponding example file readme_excerpts.dart. My review focuses on the clarity of the new example code. While the added example is functionally correct, its presentation as a sequence of operations where variables are reassigned can be confusing. I've suggested an alternative structure that presents the different image creation methods as clear alternatives, improving readability for developers who will use this as a reference.

Comment on lines +125 to +143
ui.Image image = await pictureInfo.picture.toImage(width, height);
// Or convert the picture to a scaled image:
const double targetWidth = 512;
const double targetHeight = 512;
final pictureRecorder = ui.PictureRecorder();
canvas = Canvas(
pictureRecorder,
Rect.fromPoints(Offset.zero, const Offset(targetWidth, targetHeight)),
);
canvas.scale(
targetWidth / pictureInfo.size.width,
targetHeight / pictureInfo.size.height,
);
canvas.drawPicture(pictureInfo.picture);
image = await pictureRecorder.endRecording().toImage(
targetWidth.ceil(),
targetHeight.ceil(),
);

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medium

Assigning a value to image and then immediately reassigning it can be confusing in an example, as it might suggest to users that both steps are necessary. To make it clearer that creating an unscaled image and a scaled image are alternative operations, I suggest commenting out the first assignment. This also allows you to use final for the image variable, which is good practice.

Suggested change
ui.Image image = await pictureInfo.picture.toImage(width, height);
// Or convert the picture to a scaled image:
const double targetWidth = 512;
const double targetHeight = 512;
final pictureRecorder = ui.PictureRecorder();
canvas = Canvas(
pictureRecorder,
Rect.fromPoints(Offset.zero, const Offset(targetWidth, targetHeight)),
);
canvas.scale(
targetWidth / pictureInfo.size.width,
targetHeight / pictureInfo.size.height,
);
canvas.drawPicture(pictureInfo.picture);
image = await pictureRecorder.endRecording().toImage(
targetWidth.ceil(),
targetHeight.ceil(),
);
// To create an unscaled image, you can do:
// final ui.Image image = await pictureInfo.picture.toImage(width, height);
// Or convert the picture to a scaled image:
const double targetWidth = 512;
const double targetHeight = 512;
final pictureRecorder = ui.PictureRecorder();
canvas = Canvas(
pictureRecorder,
Rect.fromPoints(Offset.zero, const Offset(targetWidth, targetHeight)),
);
canvas.scale(
targetWidth / pictureInfo.size.width,
targetHeight / pictureInfo.size.height,
);
canvas.drawPicture(pictureInfo.picture);
final ui.Image image = await pictureRecorder.endRecording().toImage(
targetWidth.ceil(),
targetHeight.ceil(),
);

Comment on lines +97 to +115
ui.Image image = await pictureInfo.picture.toImage(width, height);

// Or convert the picture to a scaled image:
const double targetWidth = 512;
const double targetHeight = 512;
final pictureRecorder = ui.PictureRecorder();
canvas = Canvas(
pictureRecorder,
Rect.fromPoints(Offset.zero, const Offset(targetWidth, targetHeight)),
);
canvas.scale(
targetWidth / pictureInfo.size.width,
targetHeight / pictureInfo.size.height,
);
canvas.drawPicture(pictureInfo.picture);
image = await pictureRecorder.endRecording().toImage(
targetWidth.ceil(),
targetHeight.ceil(),
);

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

medium

Assigning a value to image and then immediately reassigning it can be confusing in an example, as it might suggest to users that both steps are necessary. To make it clearer that creating an unscaled image and a scaled image are alternative operations, I suggest commenting out the first assignment. This also allows you to use final for the image variable, which is good practice.

Suggested change
ui.Image image = await pictureInfo.picture.toImage(width, height);
// Or convert the picture to a scaled image:
const double targetWidth = 512;
const double targetHeight = 512;
final pictureRecorder = ui.PictureRecorder();
canvas = Canvas(
pictureRecorder,
Rect.fromPoints(Offset.zero, const Offset(targetWidth, targetHeight)),
);
canvas.scale(
targetWidth / pictureInfo.size.width,
targetHeight / pictureInfo.size.height,
);
canvas.drawPicture(pictureInfo.picture);
image = await pictureRecorder.endRecording().toImage(
targetWidth.ceil(),
targetHeight.ceil(),
);
// To create an unscaled image, you can do:
// final ui.Image image = await pictureInfo.picture.toImage(width, height);
// Or convert the picture to a scaled image:
const double targetWidth = 512;
const double targetHeight = 512;
final pictureRecorder = ui.PictureRecorder();
canvas = Canvas(
pictureRecorder,
Rect.fromPoints(Offset.zero, const Offset(targetWidth, targetHeight)),
);
canvas.scale(
targetWidth / pictureInfo.size.width,
targetHeight / pictureInfo.size.height,
);
canvas.drawPicture(pictureInfo.picture);
final ui.Image image = await pictureRecorder.endRecording().toImage(
targetWidth.ceil(),
targetHeight.ceil(),
);

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The Gemini Code Assist review concern is valid, please address

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2 participants