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Living Matter

Pansmith edited this page Dec 15, 2022 · 3 revisions

Living Matter types are stored in LivingMatter.json in your */config/DeepMobEvolution folder.

Variables

id: id of the living matter, used when assigning textures, and for what data models are to associated with this.
displayName: The Name that will appear ingame for this living matter.
displayColor: The color that displayName is colored with. Refer to this for a full list of options.
xpValue: The amount of XP earned from consuming a living matter of this type.

Example

{
    "id": "aether",
    "displayName": "Aether",
    "displayColor": "aqua",
    "xpValue": 16
  },

image of above's result

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