Skip to content

Add premultiply option for texture loading #25

Description

@MartinSStewart

In order to alpha blend textures correctly, their color channel needs to be premultiplied by the alpha channel. I believe WebGL supports doing this when loading textures but that feature isn't exposed in this package.

For that reason I think premultiply : Bool should be added as an additional field available when calling WebGL.Texture.loadWith. For WebGL.Texture.load the default value will be False.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions