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Strategy

From a Udemy course: The Ultimate Guide to Making a 2D Strategy Game in Unity

This project has a lot of sprite assets, because when I started this, I wasn't sure which ones I would be using.

Features I've added/revised:

  • Vehicle combat theme in place of tutorial's fantasy/magic theme.
  • 8 unit types with diverse stats and abilities.
  • Place-then-buy mechanism (store dialog) for adding units, in place of the tutorial's buy-then-place mechanism (barracks menu).
  • Additional input support:
    • WASD/Arrow keys (or Mouse) to move selection indicator.
    • Tab/Shift-Tab or MouseWheel to select next/previous unit.
    • Space to select, Enter to end turn.
  • A roads system that allows for bonus movement.
  • Scattered rubble, and units (e.g. Trucks) that can collect it.
  • Revised attack and damage system:
    • Damage split into melee and ranged types.
    • Ranged counter-attacks do less damage if out of range.

Features I plan to implement:

  • Let Dozers run into obstacles to convert them into rubble.
  • Let Dozers create dirt roads on bare terrain.

Ideas for future improvements:

  • Use Unity's built-in Tilemap System and Rule Tiles.
  • Generate initial roads and terrain procedurally?

Graphics: KenneyNL

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My Turn-Based Strategy project based on Udemy C#/Unity tutorial

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