DirectInput Force Feedback example code
- Windows Operating System: Windows 10/11.
- Development Environment:
- C++ Development Environment: Visual Studio version 2017 or later is recommended. Make sure the "Desktop development with C++" workload, as well as "C++ CMake Tools", is installed.
- Windows SDK: A recent version of the Windows SDK is required, which
usually comes bundled with Visual Studio's C++ workload. DirectInput
headers (
dinput.h) and libraries (dinput8.lib,dxguid.lib) are part of the SDK.
- Hardware: A DirectInput-compatible Force Feedback device (joystick, steering wheel, etc.) connected to your PC with appropriate drivers installed.
- Clone the repository:
Alternatively you can use the "Clone a Repository" option from the launch screen of Visual Studio.
git clone <your-repository-url> cd dinput-ffb-example
- Open the solution in Visual Studio:
- If you cloned via command line rather than through Visual Studio, use the "Open Folder" option to open the project folder; it should be auto-detected as a CMake project.
- Select Build Configuration:
- Choose a configuration (e.g.,
DebugorRelease) and platform (e.g.,x64orx86) from the dropdown menus in the Visual Studio toolbar.
- Choose a configuration (e.g.,
- Build the Solution:
- Go to the
Buildmenu and selectBuild Solution(or pressF7). - Check the
Outputwindow in Visual Studio for any compilation errors.
- Go to the
- Ensure Device is Connected: Make sure your force feedback device is plugged in and recognized by Windows.
- Run from Visual Studio:
- You can run the application directly from Visual Studio by pressing
F5(Start Debugging) orCtrl+F5(Start Without Debugging).
- You can run the application directly from Visual Studio by pressing
- Run Executable Directly:
- Alternatively, navigate to the build output directory (e.g.,
build\binrelative to your solution file, look inside the folders named after hte chosen variant and architecture). - Find the compiled executable (e.g.,
ffb_example.exe) and double-click it to run.
- Alternatively, navigate to the build output directory (e.g.,