V3.8.9 backport from 4.0.0 alpha.8 - #19205
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…fter calling initDefault on a texture, resulting in the inability to retrieve texture.image. (#59)
* Fix memory leaks in Spine resource parsing on the web-side. * update external version # Conflicts: # native/external-config.json
…with the implementations of Vec2 and Vec4. (#57) * Fix the issue that the implementation of Vec3 equals is inconsistent with the implementations of Vec2 and Vec4. * Change approxEquals method to return boolean * Fix formatting of approxEquals method --------- Co-authored-by: hyde zhou <zlzhou.sh@outlook.com>
* Remove unneed function * Reorder import statement for approx in model.ts --------- Co-authored-by: hyde zhou <zlzhou.sh@outlook.com>
… be released last. (#75) * Fix out of memory for spine4.2 * update external version
…lution in 2.4.16 * 参考2.4.16,解决cocos在字节小游戏上下载文件,每隔2秒掉帧到30-40帧的问题。原因是_write方法里使用writeFileSync方法在字节小游戏上可能时长700ms,卡主游戏。修改方法是改成2.x的版本使用异步方法writeFile,cache-manager基本改成和2.4.16一样了 * 解决cocos在字节小游戏上下载文件,每隔2秒掉帧到30-40帧的问题。
…irst and then true within the same frame. (#84)
…mismatch (#89) * 1.基于 Box2D JSB 的2D物理系统 结束碰撞但不回调 2.回调个数BeginContact和EndContact不一致。 * recover logic of physics-2d/box2d-jsb/platform/physics-contact-listener.ts * add physics-2d/box2d-jsb/physics-contact-manager.ts
* the logic is consistent with box2d-jsb & box2d * Add return type to register/unregisterContactFixture, fix lint
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Code Size Check Report
Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -19896,9 +19896,9 @@
export class frustum extends Frustum {
constructor();
}
}
- export const VERSION = "3.8.8";
+ export const VERSION = "3.8.9";
/**
* @en
* The main namespace of Cocos engine, all engine core classes, functions, properties and constants are defined in this namespace.
* @zh
@@ -25064,9 +25064,9 @@
* @param x X axis position
* @param y Y axis position
* @param z Z axis position
*/
- setWorldPosition(x: number, y: number, z: number): void;
+ setWorldPosition(x: number, y: number, z?: number): void;
/**
* @en Get position in world coordinate system, please try to pass `out` vector and reuse it to avoid garbage.
* @zh 获取世界坐标,注意,尽可能传递复用的 [[Vec3]] 以避免产生垃圾。
* @param out Set the result to out vector
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