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Releases: blryface/badapple

Bad Apple Shaders 5.0

10 Dec 21:48

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Bad Apple Shaders 5.0

Changes

+ Japanese Translation

+ Fixed glass, redstone, and beacons in 1.21.11+

+ resource pack custom alpha cutoff values in 1.21.11+

+ various bug fixes and performance improvements

- Grass being a cutout block

- Herobrine support

Full Changelog: v4.0...v5.0

Bad Apple Shaders 4.0

12 Jul 04:21
37566f2

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Bad Apple Shaders 4.0

Changes

+ Distant Horizons support

+ Color inversion behind translucent blocks

+ Cutout block¹ support

+ Support for inverting the color during the day or night

+ Sun and moon support

+ ʇɹoddns (uʍop ǝpᴉsdn) ɥsᴉlɓuƎ

+ End portal support

+ Fishing line support

+ Block outline support

+ Minor grammar fixes

+ Minor performance improvements

+ Minor bug fixes

- Herobrine support

¹Cutout blocks are blocks with both fully opaque, and fully transparent parts, such as leaves.

Full Changelog: v3.0...v4.0

Bad Apple Shaders 3.0

03 Mar 22:09

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Bad Apple Shaders 3.0

This new update adds many new features and fixes. It also has a legacy version, which is developed on the optifine/main branch.

Changes

+ Entity transparency support
+ Entity Shadow support
+ Settings Menu
+ Paricle support (iris only)
+ Translucensy support on blocks
+ Block Entity support
+ Rain support
+ Optifine support on M series macs
+ Beacon beam and Dragon Death beam support
+ Player hand support
+ Star support
+ Cloud support
+ Block selection outline (legacy only)
- Herobrine support

Full Changelog: v2.0.1...v3.0

Bad Apple Shaders 2.0.1

07 Jan 00:16
05fed64

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This is the same as the last release, except thinkseal's new code actually is in it.

Bad Apple Shaders 2.0

06 Jan 22:50
cb0ab4d

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This is a complete rewrite - not that there really was anything last time - of the Bad Apple Shaders. It now contains actual working code!
This release only works on Iris for now, 2.1 should come out when #1 is fixed.

Thanks @Thinkseal for coding the shaders, and @Ampflower for optimizing the preview images really really heavily!