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64 changes: 32 additions & 32 deletions README.md
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# Coasterfy
Procedurally generated roller coasters with Motion Tracking from Project Tango devices.


This uses Project Tango motion tracking, C# hermite spline colliders and some simple scripting
to hook up and procedually generate a rollercoaster based on motion.


Ideally this would automaticly scale with the size of motion being drawn.

One would be able to easily draw and design a rollercoaster in a room or bring the tango device to a rollercoaster and map that by riding in the front seat.

It would be sweet if there was a platform to easily map, export and upload the worlds rollercoasters to a database that would allow people to ride every rollercoaster....



Some known issues
The game freezes when trying to resume go back to building
Google cardboard sdk is not working when riding
There seems to be a glitch everyonce and a while with the spline root
spline root is limited by how many roots it can make before it stops woring correctly


Where this will go in the short term
Spline scaling
speed scaling
adf to rollercoaster

The hermite spline controller is here http://wiki.unity3d.com/index.php/Hermite_Spline_Controller
The cart is from here https://sketchfab.com/models/hliAt7xc6YU2XjXh5G4lzmQwFmR and non commercial.

Thanks to everyone developing the tango and the makers of these amazing Assets.

**Procedurally generated rollercoasters with Motion Tracking from Project Tango devices.**


Coasterfy uses Project Tango motion tracking, C# hermite spline colliders and some simple scripting to procedurally generate a rollercoaster based on motion.

The intention is to automatically scale according to motion extent.

One will be able to easily draw and design a rollercoaster anywhere, or bring a Tango device to a real-world rollercoaster and capture it simply by riding in the front seat.

***It would be sweet if there was a platform to easily map, export and upload the world's rollercoasters to a database that would allow people to ride them all....***


Known issues:
* Freezes when trying to resume - go back to building
* Google Cardboard SDK is not working during the ride
* Occasional spline root glitches
* Limited spline root count


Where this will go in the short term:
* Spline scaling
* Speed scaling
* ADF to rollercoaster

The hermite spline controller is here:

http://wiki.unity3d.com/index.php/Hermite_Spline_Controller

The cart is from here:

https://sketchfab.com/models/hliAt7xc6YU2XjXh5G4lzmQwFmR and non-commercial.

Thanks to everyone developing the Tango and the creators of these amazing assets!