Unreal Engine 5.8 open-world prototype focused on large-world setup, procedural content tooling, water/landscape workflow, and editor automation.
- Unreal Engine 5.8 project with runtime module, editor plugin, Python tooling, and world-building content.
- Phase-based automation scripts for scene generation, PCG setup, verification, HLOD, and benchmark workflows.
- Custom
LeonidaPhaseAeditor plugin scaffolding for repeatable environment generation. - Configured UE systems for PCG, Water, Landmass, Mass AI/Crowd, Enhanced Input, and Chaos vehicles.
- Unreal Engine 5.8
- C++ Unreal modules
- Unreal Editor Python automation
- PCG, Water, Landmass, Mass, and Chaos plugins
ProjectLeonida.uproject- Unreal project descriptor.Config- engine, game, input, scalability, and editor settings.Source- runtime game module.Plugins/LeonidaPhaseA- custom editor plugin source.Tools- Python automation and validation scripts.Docs- generated phase reports and asset inventory data.Content- portfolio project assets and world data.
- Install Unreal Engine 5.8.
- Open
ProjectLeonida.uproject. - Regenerate project files if needed from UnrealVersionSelector.
- Run the editor automation scripts from
Toolsas needed for phase verification.
Local generated folders such as Binaries, Intermediate, Saved, DerivedDataCache, backups, logs, and IDE output are intentionally excluded. A local Android file server security token was replaced with a placeholder before publishing.