-
Notifications
You must be signed in to change notification settings - Fork 9
add fortnite (1.0.347.2997) #3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Conversation
|
ok uhm, not sure if we should include fortnite on the list, cause fortnite will never run, the whole game uses private servers so... |
|
it is doable, custom servers for fortnite have been a thing for years |
The entire game checks multiple online servers before it even gets to the main menu, its not doable and I have zero doubt that we'd never be able to get that work without patching the entire application. |
well, if that's actually a thing then could work yes, but i don't think right now we're not gonna add support for them, if anyone wanna make a fork and try they are welcome. also iirc Unreal games uses d3d12 that it's not a thing in WinDurango for now |
see https://github.com/Lawin0129/LawinServer and https://github.com/Beat-YT/Aurora.Runtime |
you'd obviously need to patch the application itself to redirect servers, but as long as networking can be done (i.e. http requests), it is doable, obviously it isnt a priority rn, but once d3d12 games are running, it should be doable specifically in fortnite, you can disable the xbox specific stuff in regards to login, as it is been done on ps4 and on actual xbox |
|
Even then, I don't understand why you would want to play the Xbox version through WinDurango anyways, but to each their own I guess. |
|
theres builds of the game that are only on xbox |
|
for example, 1.0.347.2997 is a build thats not found anywhere else except for ps4 and shadps4 isnt as advanced enough to have it running so this will be the first time that build "runs on pc" and its already dumped so editing it and preserving it would be easy of course whenever windurango gets d3d12 support, obviously not a priority though |
No description provided.