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@exKAZUu exKAZUu commented Dec 7, 2025

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Copilot AI review requested due to automatic review settings December 7, 2025 08:07
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Summary of Changes

Hello @exKAZUu, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request introduces a crucial fix to the environment variable loading mechanism within the Project class. The updated logic now prioritizes and preserves explicitly provided WB_ENV and NODE_ENV environment selectors, preventing them from being unintentionally overwritten by values sourced from .env files. This ensures that the caller's intended environment configuration is consistently maintained and respected throughout the application's execution.

Highlights

  • Environment Variable Precedence: The get env() method in packages/wb/src/project.ts has been updated to ensure that explicitly provided WB_ENV and NODE_ENV environment variables are respected and not overwritten by values loaded from .env files.
  • Fix for Overwriting: This change resolves an issue where bun wb ... or similar commands might load .env files and inadvertently override critical environment selectors, leading to unintended behavior.
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Code Review

このプルリクエストは、.env ファイルから環境変数を読み込む際に、明示的に設定された WB_ENVNODE_ENV の値を尊重するように env ゲッターのロジックを修正するものです。変更内容は正しく、意図した動作を実現していると思われます。コードをより直接的で読みやすくするためのリファクタリング案を1点提案しました。

Comment on lines 88 to 102
const originalEnv = { WB_ENV: process.env.WB_ENV, NODE_ENV: process.env.NODE_ENV };
const [envVars, envPathAndLoadedEnvVarCountPairs] = readEnvironmentVariables(this.argv, this.dirPath);
for (const [envPath, count] of envPathAndLoadedEnvVarCountPairs) {
console.info(`Loaded ${count} environment variables from ${envPath}`);
}
// Overwrite environment variables even though this behavior is non-standard
// because `bun wb ...` will load .env and .env.local before `wb` loads other variables.
return { ...process.env, ...envVars };
const mergedEnv: Record<string, string | undefined> = { ...process.env, ...envVars };
for (const [key, value] of Object.entries(originalEnv)) {
if (value !== undefined) {
// Keep explicitly provided environment selectors so cascading respects the caller's intention.
mergedEnv[key] = value;
}
}
return mergedEnv;

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medium

WB_ENVNODE_ENV の値を復元するロジックは、より簡潔に記述できます。
中間オブジェクト originalEnv を作成してループ処理する代わりに、これらの特定の環境変数を直接確認して復元する方が、コードがより直接的になり、不要なオブジェクト作成とループをなくすことができます。これにより、コードの可読性と保守性が向上します。

Suggested change
const originalEnv = { WB_ENV: process.env.WB_ENV, NODE_ENV: process.env.NODE_ENV };
const [envVars, envPathAndLoadedEnvVarCountPairs] = readEnvironmentVariables(this.argv, this.dirPath);
for (const [envPath, count] of envPathAndLoadedEnvVarCountPairs) {
console.info(`Loaded ${count} environment variables from ${envPath}`);
}
// Overwrite environment variables even though this behavior is non-standard
// because `bun wb ...` will load .env and .env.local before `wb` loads other variables.
return { ...process.env, ...envVars };
const mergedEnv: Record<string, string | undefined> = { ...process.env, ...envVars };
for (const [key, value] of Object.entries(originalEnv)) {
if (value !== undefined) {
// Keep explicitly provided environment selectors so cascading respects the caller's intention.
mergedEnv[key] = value;
}
}
return mergedEnv;
const [envVars, envPathAndLoadedEnvVarCountPairs] = readEnvironmentVariables(this.argv, this.dirPath);
for (const [envPath, count] of envPathAndLoadedEnvVarCountPairs) {
console.info(`Loaded ${count} environment variables from ${envPath}`);
}
// Overwrite environment variables even though this behavior is non-standard
// because `bun wb ...` will load .env and .env.local before `wb` loads other variables.
const mergedEnv: Record<string, string | undefined> = { ...process.env, ...envVars };
// Keep explicitly provided environment selectors so cascading respects the caller's intention.
if (process.env.WB_ENV !== undefined) {
mergedEnv.WB_ENV = process.env.WB_ENV;
}
if (process.env.NODE_ENV !== undefined) {
mergedEnv.NODE_ENV = process.env.NODE_ENV;
}
return mergedEnv;

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Pull request overview

This PR fixes an issue where explicitly provided WB_ENV and NODE_ENV environment variables were being overwritten by values from loaded .env files. The fix ensures that when these environment selectors are explicitly set (e.g., via command line or by command handlers), they are preserved after merging with file-loaded variables, allowing the environment cascading logic to respect the caller's intention.

Key Changes:

  • Captures original WB_ENV and NODE_ENV values before loading environment files
  • Restores these explicit values after merging with file-loaded variables to ensure cascading behavior respects caller intent
  • Maintains backward compatibility by only restoring values that were explicitly defined

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Comment on lines 88 to 102
const originalEnv = { WB_ENV: process.env.WB_ENV, NODE_ENV: process.env.NODE_ENV };
const [envVars, envPathAndLoadedEnvVarCountPairs] = readEnvironmentVariables(this.argv, this.dirPath);
for (const [envPath, count] of envPathAndLoadedEnvVarCountPairs) {
console.info(`Loaded ${count} environment variables from ${envPath}`);
}
// Overwrite environment variables even though this behavior is non-standard
// because `bun wb ...` will load .env and .env.local before `wb` loads other variables.
return { ...process.env, ...envVars };
const mergedEnv: Record<string, string | undefined> = { ...process.env, ...envVars };
for (const [key, value] of Object.entries(originalEnv)) {
if (value !== undefined) {
// Keep explicitly provided environment selectors so cascading respects the caller's intention.
mergedEnv[key] = value;
}
}
return mergedEnv;
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Copilot AI Dec 7, 2025

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This new behavior of preserving explicit WB_ENV and NODE_ENV values lacks test coverage. Consider adding tests to verify that:

  1. When WB_ENV or NODE_ENV are explicitly set in process.env, they are preserved after merging with loaded env variables
  2. When these variables are undefined in process.env, they can be overwritten by loaded env files
  3. The cascading behavior in readEnvironmentVariables respects the explicitly provided values

This is critical functionality that affects environment variable resolution across the application.

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exKAZUu and others added 2 commits December 7, 2025 17:31
Co-authored-by: WillBooster (Codex CLI) <[email protected]>
@exKAZUu exKAZUu enabled auto-merge (squash) December 7, 2025 11:09
@exKAZUu exKAZUu merged commit c3aa0bc into main Dec 7, 2025
7 checks passed
@exKAZUu exKAZUu deleted the env branch December 7, 2025 11:12
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2 participants