Implemented loot filter#16
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FominArtmind wants to merge 18 commits intoVapok:releases/EpicLoot/v0.9.37-vapokfrom
Open
Implemented loot filter#16FominArtmind wants to merge 18 commits intoVapok:releases/EpicLoot/v0.9.37-vapokfrom
FominArtmind wants to merge 18 commits intoVapok:releases/EpicLoot/v0.9.37-vapokfrom
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added 18 commits
February 15, 2024 16:26
…that is, always increase chances for the highest rarity available)
…tting on item creation
…n, Elite) and the corresponding ValuesPerRarityExceptional, ValuesPerRarityElite config for magiceffects.json
…xceptional unique item if the related config doesn't possess the required quality effects
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Motivation: loot filters are important part of the games with reach loot system. For "the origin" Diablo 2 many third party software has been specifically implemented for the purpose, as for many more modern games, they have provided loot filter from a box. For Valheim (with item cluttering being one of the biggest not solved problem of the game design in it), the possibility to reduce potential cluttering is vital.
What has been implemented:
Blacklist filters can be configured to prevent specific items from dropping completely or to auto convert the matching items to materials. Whitelists prevent items from matching to any blacklist.
Each filter has the following configuration properties:
Not implemented but potentially usefull to implement is "Day" property which can control day of the world the filter starts to be applied from (to match CreatureLevelControl alternative world level setting).
Backward compatibility: similar to ItemName filter, requires FominArtmind:pr-item-name-in-magic-item, FominArtmind:pr-quality-of-items, FominArtmind:pr-loottables-distance-config, FominArtmind:pr-changed-item-gating-to-replacing-with-materials to be accepted first to avoid merge conflicts.