Implementation of item quality config#15
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FominArtmind wants to merge 11 commits intoVapok:releases/EpicLoot/v0.9.37-vapokfrom
Open
Implementation of item quality config#15FominArtmind wants to merge 11 commits intoVapok:releases/EpicLoot/v0.9.37-vapokfrom
FominArtmind wants to merge 11 commits intoVapok:releases/EpicLoot/v0.9.37-vapokfrom
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added 10 commits
February 15, 2024 16:26
…that is, always increase chances for the highest rarity available)
…tting on item creation
…n, Elite) and the corresponding ValuesPerRarityExceptional, ValuesPerRarityElite config for magiceffects.json
…xceptional unique item if the related config doesn't possess the required quality effects
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Added quality config for set bonuses. Selected by the minimum quality of the player's items the set consists of. Example of usage: |
Author
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Added magic effect count distribution config per quality (example from loottables.json): |
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Motivation: it's great to extend loot system with grades of the item, that is, something like "Normal", "Exceptional", "Elite" like in Diablo 2. Such configuration can provide the possibility to make:
a) some additional layer of "rarity", that is, for example, it's already hard to get some great epic/legendary item with particular stats, but there are Exceptional/Elite versions of the same item that are even more hard to get
b) early game items to be more relevant in mid-late game, that is, exceptional version of armor can have armor comparable to the armor of the following grade, elite - to the armor of two grades higher etc. That is more important when there is a big list of unique legendary items, each with some very specific properties, and the player would like to have some particular item fitting into their playstyle but this item becomes obsolete due to its plain phys dmg or armor stats.
Example of usage (loottables.json):
Example of usage (legendaries.json):
Example of usage (magiceffects.json):
Backward compatibility: similar to ItemName filter, requires FominArtmind:pr-item-name-in-magic-item, FominArtmind:pr-rolling-effect-value-distribution-change, FominArtmind:pr-luck-formula-change to be accepted first to avoid merge conflicts.