Stop requesting no longer existing renderer features#3475
Stop requesting no longer existing renderer features#3475slipher wants to merge 3 commits intoUnvanquished:for-0.56.0/syncfrom
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The engine-side code for shadow types other than blob has been gone for a long time. Get rid of the nonfunctional cgame code relating to these shadow types.
This does nothing in the renderer. I think it's a GL1-era thing where you only get one light grid color for the whole model.
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Thank you ! Such clean-up is deeply appreciated. |
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Was this code actually executed (especially the |
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The other commit seems fine too, but haven't tested yet. |
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Removed one more flag (
It should be impossible to set |
OK thanks. So dead code removal. |
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Don't try to use renderer features which no longer exist:
refEntity_t::lightingOriginfield (something from GL 1)