2d game engine written in python with pygame that emulates NES-style graphics, with only sprites and tiles being rendered, but with potential to render more if needed
dummy.py shows a basic implementation of Tyler that has a title screen and then a main screen that renders a moving sprite with a background
the only two built-in methods of rendering stuff is by tiles or sprites
tiles are rendered in a grid manner, and although technically can move, shouldn't move // potentially in the future can scroll
sprites are free to move anywhere
both have the same texture size on the screen
simple: you don't