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2d game engine written in python with pygame that emulates NES-style graphics, with only sprites and tiles being rendered, but with potential to render more if needed

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Tyler

2d game engine written in python with pygame that emulates NES-style graphics, with only sprites and tiles being rendered, but with potential to render more if needed

Usage

dummy.py shows a basic implementation of Tyler that has a title screen and then a main screen that renders a moving sprite with a background

the only two built-in methods of rendering stuff is by tiles or sprites

tiles are rendered in a grid manner, and although technically can move, shouldn't move // potentially in the future can scroll

sprites are free to move anywhere

both have the same texture size on the screen

How to contribute

simple: you don't

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2d game engine written in python with pygame that emulates NES-style graphics, with only sprites and tiles being rendered, but with potential to render more if needed

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