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33 changes: 28 additions & 5 deletions vMenu/menus/VehicleOptions.cs
Original file line number Diff line number Diff line change
Expand Up @@ -222,17 +222,40 @@ private void CreateMenu()
var veh = GetVehicle();
if (veh != null && veh.Exists() && !veh.IsDead && veh.Driver == Game.PlayerPed)
{
var open = GetVehicleDoorAngleRatio(veh.Handle, 0) < 0.1f;
if (open)
bool anyOpen = false;

// Check if any non-broken door is open
for (int i = 0; i < 8; i++)
{
for (var i = 0; i < 8; i++)
if (!IsVehicleDoorDamaged(veh.Handle, i) &&
GetVehicleDoorAngleRatio(veh.Handle, i) > 0.1f)
{
SetVehicleDoorOpen(veh.Handle, i, false, false);
anyOpen = true;
break;
}
}

if (anyOpen)
{
// Close all valid doors
for (int i = 0; i < 8; i++)
{
if (!IsVehicleDoorDamaged(veh.Handle, i))
{
SetVehicleDoorShut(veh.Handle, i, false);
}
}
}
else
{
SetVehicleDoorsShut(veh.Handle, false);
// Open all valid doors
for (int i = 0; i < 8; i++)
{
if (!IsVehicleDoorDamaged(veh.Handle, i))
{
SetVehicleDoorOpen(veh.Handle, i, false, false);
}
}
}
}
}), false));
Expand Down