fix: Subdual damage can no longer go negative #2184
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This change fixes an issue where subdual damage (dealt by the ECM Tank and Microwave Tank in retail) can continuously negatively stack if the target's heal rate is faster than the subdual weapon's damage rate.
There are no cases where this happens in the retail game, but it is still a logical flaw that can be encountered through modding or custom maps.
For example:
SubdualDamageHealRateof 100 andSubdualDamageHealAmountof 200DelayBetweenShotsof 200 andPrimaryDamageof 100