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1 change: 1 addition & 0 deletions Generals/Code/GameEngine/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -636,6 +636,7 @@ set(GAMEENGINE_SRC
Source/Common/Thing/ThingFactory.cpp
Source/Common/Thing/ThingTemplate.cpp
Source/Common/UserPreferences.cpp
Source/Common/OptionPreferences.cpp
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This is meant to be alphabetically sorted.

Source/Common/version.cpp
# Source/Common/WorkerProcess.cpp
Source/GameClient/ClientInstance.cpp
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112 changes: 112 additions & 0 deletions Generals/Code/GameEngine/Include/Common/OptionPreferences.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,112 @@
/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////////
// FILE: OptionPreferences.h
// Author: Matthew D. Campbell, April 2002
// Description: Options menu preferences class
///////////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "Common/UserPreferences.h"

class Money;
typedef UnsignedInt CursorCaptureMode;
typedef UnsignedInt ScreenEdgeScrollMode;

class OptionPreferences : public UserPreferences
{
public:
OptionPreferences( );
virtual ~OptionPreferences();

Bool loadFromIniFile();

UnsignedInt getLANIPAddress(void); // convenience function
UnsignedInt getOnlineIPAddress(void); // convenience function
void setLANIPAddress(AsciiString IP); // convenience function
void setOnlineIPAddress(AsciiString IP); // convenience function
void setLANIPAddress(UnsignedInt IP); // convenience function
void setOnlineIPAddress(UnsignedInt IP); // convenience function
Bool getArchiveReplaysEnabled() const; // convenience function
Bool getAlternateMouseModeEnabled(void); // convenience function
Real getScrollFactor(void); // convenience function
Bool getDrawScrollAnchor(void);
Bool getMoveScrollAnchor(void);
Bool getCursorCaptureEnabledInWindowedGame() const;
Bool getCursorCaptureEnabledInWindowedMenu() const;
Bool getCursorCaptureEnabledInFullscreenGame() const;
Bool getCursorCaptureEnabledInFullscreenMenu() const;
CursorCaptureMode getCursorCaptureMode() const;
Bool getScreenEdgeScrollEnabledInWindowedApp() const;
Bool getScreenEdgeScrollEnabledInFullscreenApp() const;
ScreenEdgeScrollMode getScreenEdgeScrollMode() const;
Bool getSendDelay(void); // convenience function
Int getFirewallBehavior(void); // convenience function
Short getFirewallPortAllocationDelta(void); // convenience function
UnsignedShort getFirewallPortOverride(void); // convenience function
Bool getFirewallNeedToRefresh(void); // convenience function
Bool usesSystemMapDir(void); // convenience function
AsciiString getPreferred3DProvider(void); // convenience function
AsciiString getSpeakerType(void); // convenience function
Real getSoundVolume(void); // convenience function
Real get3DSoundVolume(void); // convenience function
Real getSpeechVolume(void); // convenience function
Real getMusicVolume(void); // convenience function
Real getMoneyTransactionVolume(void) const;
Bool saveCameraInReplays(void);
Bool useCameraInReplays(void);
Bool getPlayerObserverEnabled() const;
Int getStaticGameDetail(void); // detail level selected by the user.
Int getIdealStaticGameDetail(void); // detail level detected for user.
Real getGammaValue(void);
Int getTextureReduction(void);
void getResolution(Int *xres, Int *yres);
Bool get3DShadowsEnabled(void);
Bool get2DShadowsEnabled(void);
Bool getCloudShadowsEnabled(void);
Bool getLightmapEnabled(void);
Bool getSmoothWaterEnabled(void);
Bool getTreesEnabled(void);
Bool getExtraAnimationsDisabled(void);
Bool getDynamicLODEnabled(void);
Bool getFPSLimitEnabled(void);
Bool getNoDynamicLODEnabled(void);
Bool getBuildingOcclusionEnabled(void);
Int getParticleCap(void);

Int getCampaignDifficulty(void);
void setCampaignDifficulty( Int diff );

Int getNetworkLatencyFontSize(void);
Int getRenderFpsFontSize(void);
Int getSystemTimeFontSize(void);
Int getGameTimeFontSize(void);

Real getResolutionFontAdjustment(void);

Bool getShowMoneyPerMinute(void) const;
};

78 changes: 2 additions & 76 deletions Generals/Code/GameEngine/Include/Common/UserPreferences.h
Original file line number Diff line number Diff line change
Expand Up @@ -72,82 +72,8 @@ class UserPreferences : public PreferenceMap
AsciiString m_filename;
};

//-----------------------------------------------------------------------------
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Now this moved away, I think you can remove the forward declarations above.

// OptionsPreferences options menu class
//-----------------------------------------------------------------------------
class OptionPreferences : public UserPreferences
{
public:
OptionPreferences( );
virtual ~OptionPreferences();

Bool loadFromIniFile();

UnsignedInt getLANIPAddress(void); // convenience function
UnsignedInt getOnlineIPAddress(void); // convenience function
void setLANIPAddress(AsciiString IP); // convenience function
void setOnlineIPAddress(AsciiString IP); // convenience function
void setLANIPAddress(UnsignedInt IP); // convenience function
void setOnlineIPAddress(UnsignedInt IP); // convenience function
Bool getArchiveReplaysEnabled() const; // convenience function
Bool getAlternateMouseModeEnabled(void); // convenience function
Real getScrollFactor(void); // convenience function
Bool getDrawScrollAnchor(void);
Bool getMoveScrollAnchor(void);
Bool getCursorCaptureEnabledInWindowedGame() const;
Bool getCursorCaptureEnabledInWindowedMenu() const;
Bool getCursorCaptureEnabledInFullscreenGame() const;
Bool getCursorCaptureEnabledInFullscreenMenu() const;
CursorCaptureMode getCursorCaptureMode() const;
Bool getScreenEdgeScrollEnabledInWindowedApp() const;
Bool getScreenEdgeScrollEnabledInFullscreenApp() const;
ScreenEdgeScrollMode getScreenEdgeScrollMode() const;
Bool getSendDelay(void); // convenience function
Int getFirewallBehavior(void); // convenience function
Short getFirewallPortAllocationDelta(void); // convenience function
UnsignedShort getFirewallPortOverride(void); // convenience function
Bool getFirewallNeedToRefresh(void); // convenience function
Bool usesSystemMapDir(void); // convenience function
AsciiString getPreferred3DProvider(void); // convenience function
AsciiString getSpeakerType(void); // convenience function
Real getSoundVolume(void); // convenience function
Real get3DSoundVolume(void); // convenience function
Real getSpeechVolume(void); // convenience function
Real getMusicVolume(void); // convenience function
Real getMoneyTransactionVolume(void) const;
Bool saveCameraInReplays(void);
Bool useCameraInReplays(void);
Bool getPlayerObserverEnabled() const;
Int getStaticGameDetail(void); // detail level selected by the user.
Int getIdealStaticGameDetail(void); // detail level detected for user.
Real getGammaValue(void);
Int getTextureReduction(void);
void getResolution(Int *xres, Int *yres);
Bool get3DShadowsEnabled(void);
Bool get2DShadowsEnabled(void);
Bool getCloudShadowsEnabled(void);
Bool getLightmapEnabled(void);
Bool getSmoothWaterEnabled(void);
Bool getTreesEnabled(void);
Bool getExtraAnimationsDisabled(void);
Bool getDynamicLODEnabled(void);
Bool getFPSLimitEnabled(void);
Bool getNoDynamicLODEnabled(void);
Bool getBuildingOcclusionEnabled(void);
Int getParticleCap(void);

Int getCampaignDifficulty(void);
void setCampaignDifficulty( Int diff );

Int getNetworkLatencyFontSize(void);
Int getRenderFpsFontSize(void);
Int getSystemTimeFontSize(void);
Int getGameTimeFontSize(void);

Real getResolutionFontAdjustment(void);

Bool getShowMoneyPerMinute(void) const;
};
// TheSuperHackers @refactor bobtista 13/11/2025 Moved OptionPreferences to separate files.
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This does not need to be documented.

#include "Common/OptionPreferences.h"

//-----------------------------------------------------------------------------
// LANPreferences class
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